Post nuclear, cyberpunk, real time strategic combat in the radioactive wastes of the near future.

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Post comment Comments  (0 - 10 of 25)
darkyuri
darkyuri - - 1,356 comments

Is progress?

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Mortecha Creator
Mortecha - - 172 comments

Absolutely, though at the moment everything's going slowly.

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White_Knight1000
White_Knight1000 - - 31 comments

Is this going to be an overhaul?

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Mortecha Creator
Mortecha - - 172 comments

Not an overhaul like Techo Scorpion or Electro Comrade, but a new IP as a mod developed as a portfolio piece. It may jump to an engine depending upon limitations.

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Jeffman12
Jeffman12 - - 1,475 comments

Sick, hope it goes well.

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mah_boi
mah_boi - - 200 comments

what about this mod?

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Mortecha Creator
Mortecha - - 172 comments

What about this mod do you want to know?

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mah_boi
mah_boi - - 200 comments

there is no any article describing what this mod about. so i ask the most obvious question.

Is this mod be total conversion of C&C:R?

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Mortecha Creator
Mortecha - - 172 comments

Obviously yes and no, is this a good enough answer?:P

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Lord_Mordja
Lord_Mordja - - 458 comments

TS Dusk was one of my favourite of the older TS mods, cool to see you're revisiting the general idea.

Are you worried that the Remastered engine might be too limited though, compared to stuff like Ares or OpenRA?

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Mortecha Creator
Mortecha - - 172 comments

Will be limiting actually, and have been considering jumping to Unity or Godot to avoid wasted effort. I've already experienced alot of limitations through my work on Techo Scorp that could easily be fixed with 3d models. Dynamic lighting, offset turrets and a proper z coordinate being the main ones so far.

Reply Good karma+1 vote
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