The World is at war. Who's or what is the technology used? ... ... Mega Corp. A sinister Corporation bent on continuing the war efforts of the UN and the shady faction 'Last Settlers'... The UN hatches a scheme of scanning over Mega Corp's Head Locations, slowly destroying the corporation's roots. Will the UN Succeed in reuniting the world? Will 'Last Settlers' get what they want? Will Mega Corp succeed in enslaving Humankind with Danmaku Technology?

Post tutorial Report RSS Custom Music for C&C Generals Zero Hour!

Some of you people who played my Cutezome Danmaku Mod may have noticed the game had different music. It is because I have a music patch made for it. Here's how to do it. Since no one else posted a tut for it.

Posted by on - Basic Music

Okay... Start off by having a program called 'FinalBig'...
I can't provide a link so google it yourself. It's easy to find.
Also this requires prior knowledge in using FinalBig.

1. Gather your music!
Prepare at least 33 tracks for to suit every faction. Or if you can't find 33 tracks, then you could just have a few tracks that will play in cooperation with the game's default music. Make sure that these are in mp3 format. I haven't tested about other file types, but I think that's going on the coding of the game...

2. Rename your tracks!
Rename the tracks with the following format;
for USA music its: USA_xx.mp3 ;xx indicates the order it will play
for China its: CHI_xx.mp3 ;there are more than 33 music files, that say that campaign music is included.
for GLA music its: GLA_xx.mp3

-or-

Go to ZHINI.big and extract Music.ini
from there edit Music.ini, see illustration below.

MusicTrack Game_CHI_01  ; Music Event
  Filename = CHI_01.mp3  ; The file in the directory of data/audio/tracks
End  ; ends the code. I haven't really experimented much with it though.

You can change 'Filename' to the exact name of the track, make sure it doesn't have spaces.

3. Wrap things up!
Once you've done renaming the files.
Run FinalBig and place all your renamed music onto the program with the directory of: data\audio\tracks\.mp3

-or-

Once you've done changing 'Filenames' for the tracks.
Run FinalBig and place all your music and your edited 'Music.ini'
note: Music ini must be at directory of: data\ini\music.ini

Once you've got all those files in. Then it's time to save it as a .big file. Once saved, place the .big file on your Generals Zero Hour directory.

Play the game and test it out!

Post comment Comments
Metalloid
Metalloid - - 373 comments

Quite informative. Thank you.
I've already played with the Final_big-editor (tuning the default camera height in another mod)

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Its OK, but... How to ADD NEW MUSIC, and NOT TO REPLACE the old ones?

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Capo_Del_Porco
Capo_Del_Porco - - 45 comments

If I recall correctly, Zero Hour only allows 11 tracks per faction, not including the victory/defeat tracks.

If you want new music, you'll have to get rid of some. Sorry. :(

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precision_bomber Author
precision_bomber - - 314 comments

inb4verylate

Simple. Add an entry in music.ini

MusicTrack nameOfTrack
FileName = track.mp3
End

However, you'll have to edit SkirmishScripts.scb for it to play on skirmish. Or script it to play on a map manually.

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Comanche_Prime
Comanche_Prime - - 1,926 comments

yeah, i 've tried to edit script files on worldbuilder...
didn't get it)
anyway, thanx!

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