Notice: Please do not translate this mod without expressed permission from the author.
Story:
You wake up in a forest without knowing why. You are injured and it's cold outside so you decide to go into a mansion nearby. You recognize the house for some reason but you can't tell if it's from a dream or memories.
Before playing:
Before playing, please notice: This story is supposed to be really scary! You will NOT hear music if a monster is nearby. They can spawn at any locations at anytime and you will not be warned about their arrival. This story focus alot on scares and puzzles. It will inlcude a story line, but it's mostly focused on getting you scared.
Features:
- The mansion is really dark and oil is rare so use your lantern and tinderboxes wisely
- A few quests require you to grab objects and put/throw them at the right position
- It has a story put into it even if it isn't impressive
- Will have 3 endings depending on your actions + one "you faild" ending
- No flying naked guys
- Justine DLC is recommended
- Scares very few/no mods have used before
- Athmosphere and monster scares
- Alot of classic puzzles but also some new/creative puzzles
Progress:
Map 1: (Intro) 100%
Map 2: (Forest/intro) 100%
Map 3: (Haunted Mansion) 100% (but open for updates)
Map 4: (Horror cellar) 100% (but open for updates)
Map 5: (Underground) 100% (but open for updates)
Story: 100%
Scripting: Just as far as the maps
Walkthrough
Please, do NOT un-censor the text if you havn't played the story yet! This walkthrough is here to help you if you get stuck in the story. Only read further if you need help with puzzles or other challanges in the story! It will spoil it for you otherwise.
To un-censor it, move your mouse on the text.
Map 3 (Mansion)
It's a library on the first floor. A shelf is blocking a door in there. To move the shelf, you need to find the 4 buttons. One button can be found in a bedroom. Follow the blue spots on the floor into a bedroom with a lantern and a note and the button will be located right next to a fireplace on the wall.
A second button can be found at the attic. You need a ladder to get up there. The ladder is located under the stairs on the first floor. Pick it up, go to the attic entrance (located on your right side when you walk up the stairs at the ceiling), open the hatch and place the ladder there. Then climb up and the button will be located on the other side of the room on the wall.
A third button can be found in the kitchen (AKA the "bloddy" room). It's blocked by wooden planks. To remove them, you need a saw. Go back to the bedroom where you found the lantern (follow the blue dots on the floor) and remove the painting on the wall. It's a key in there. Pick it up and go out of the room. Go to the left and then left again and a door there is locked. Unlock it with the key and pick up the saw in the room. Then go to the wooden planks and use the saw on it. The button is located on the left side of the level door.
You can find the last button in the livingroom on the right side if you walk out of the bloody room. Walk to the other side of the room and you can't miss it.
Go to the library and the shelf have now moved. Enter the room, destroy the weak wall with a chair or some other objects and enter the room. Pick up the orb, then pick up the key, go back to the blood room and use the key on the level door and you will enter the cellar
Map 4 (Cellar)
A huge web is blocking the path in the flooded cellar. To remove it, you need to create acid. Pick up something heavy (a box for exampel) and throw it on a sponge down at the flooded cellar untill you find the poision gland. Pick it up, go to the lab located on the right corridor, open up the oven and put the gland in it. Then go to the room across the lab and pick up a container located at a shelf. Put it at the oven and use the lever. Wait untill it's done, then pick it up, turn on the heater and put the acid container on it. Then, once it's done, pick it up again and use it on the web to remove it
It's a missing lever in the machine room. It's located at one of the rooms down at the flooded cellar on a shelf. The door to the room the lever is in is locked. Go to the storage room located right across the machine room and pick up the drill. Use it on the locked door to unlock it. Pick up the lever and replace it with the missing lever in the machineroom. Use the lever and the metaldoor in the middle of the center area (where all the hallways meets) will be open. Go to the level door and it's done
Map 5 (Underground)
Go downstairs and enter the room on the left side and you will be caved in. Move the bookshelf to find the secret path out of there
Door at the end of the left corridor and the middle corridor are locked. Go to the right corridor, use the lever on the wall and run to the room (you must run becasue the door will auto close itself after a few seconds). Pick up the key in there and use it on the door at the left corridor. It's a knife in there. Pick it up and use it on the door at the end of the middle corridor to lockpick it.
The story will have three endings. If you decide to try to "run away" ending, make sure you run to the level door at the start as fast as possible. If you die, it's over ("fail ending"). When you are back at the cellar again, run as fast as you can to the flooded cellar part again and run to upstairs to the left. Use the knife on the door to lockpick it and you have escaped the building.
A tutorial for Amnesia. How to spawn monsters, how to make them walk around and how to remove them.
A tutorial about how you create a simple key quest in Amnesia level editor.
Downloading the Silent Grunt is only necessary if the monster won't show up in the story or if you wish to use the silent grunt in your own stories. Download...
Same as the old version but much better! A lot of things has been fixed and added.
The complete, finished version of Cursed Souls. Changes for Version 2: -Added Justine entites in the story folder. This will hopefully fix the ladder...
I was just playing your story and unfortunately I somehow managed to fall though the map, I jumped down a ladder, it was dark so im not sure how it happened. This wouldn't be a problem but unfortunately your save system autosaved at this point so I have no choice but to restart :(
Perhaps you could include some predetermined save points to go with the autosave? Like if you pick up a key or note make it autosave + add a checkpoint.
But apart from this I like the story so far, its an interesting idea not having music change when monsters come, though I think it would make it scarier if a more quiet, creepy music played, like this for example:
I will restart and continue where I left off.
I have autosaves at the end of the maps as far I know and checkpoints at the larger maps (like the cellar).
I've never heard of that problem before, in wich map did this happen on? There are 2 maps with ladders so it would be great if you could explain a bit more so I can take a look at it.
Also thanks for the music tip :)
In the house at the beginning. I think I somehow fell through the window near the ladder, no idea how. Basically after I had explored the attic I climbed back down the ladder, then when I jumped off I somehow ended up on the other side of the window.
Putting a black box behind the window will stop this happening, though I had another go and couldn't replicate it.
Alot of wierd things can happen in this game. I had the same issuse once. I was hiding behind a crate because a grunt was in the same room. I wasn't even moving around more than useful, but for some reason, I went right through the wall behind me ^^
This mod can be scary experimental game! :D
I love the way you used the element of darkness that most do not use. Most use pitiful jump scares which do not, "scare" the player. They make the player jump which is far different from the excitment most get from not knowing what is going to happen. The dark is a great feature along with the silence of monsters. If you arn't listening, there is no hope of survival. The only problem is that the monsters. GLOW IN THE DARK WTF. that is my only complaint which is not your fault.
Thanks man! And yeah, I agree. It's the same in the offical story. Frctional Games are really good game developers, but they make it so easy for the player with music playing while the monsters are nearby and ofcourse making the models glow
i hope this is awesome if pewdiepie play this cs :D
I don't think he will play my story and I'm actually not a fan of him, but I guess it would be awesome :). Pretty good publicity
Peeking torso grunt form the cellar are the weirdest jumpscares i have ever seen.. and i laughing so hard that i become suprised..
But this cs was awesome..No sounds monster and creative puzzles :D
Haha yeah! I've figured that out after watching some videos on youtube. Everyone are the same "wtf is that? WOOAH!!"
But thanks! My new story will not have monster musics either :p
We are in the beginning of the house, second floor. Theres a mattress on the floor and we pick it up. Theres a zombie noise and the game goes super laggy (like 1 frame pr 5th secound). The mattress is streched around the room. Is there an update for this?
I did not have this problem when i played, nor have i ever had this problem
I only had that problem once. Although it rarley happens. I think it depends on what your computer can handle and how huge the map file is. And ofcourse how badly the matress is bugged
Argh! Those mattress are getting... That mattress model is a problem in every story. Sadly I didn't learn that before uploading the story. I don't have an update for that right now. You need to restart the story and ignore that mattress. Sorry for that