Notice: Please do not translate this mod without expressed permission from the author.


Story:




You wake up in a forest without knowing why. You are injured and it's cold outside so you decide to go into a mansion nearby. You recognize the house for some reason but you can't tell if it's from a dream or memories.

Before playing:




Before playing, please notice: This story is supposed to be really scary! You will NOT hear music if a monster is nearby. They can spawn at any locations at anytime and you will not be warned about their arrival. This story focus alot on scares and puzzles. It will inlcude a story line, but it's mostly focused on getting you scared.

Features:




- The mansion is really dark and oil is rare so use your lantern and tinderboxes wisely

- A few quests require you to grab objects and put/throw them at the right position

- It has a story put into it even if it isn't impressive

- Will have 3 endings depending on your actions + one "you faild" ending

- No flying naked guys

- Justine DLC is recommended

- Scares very few/no mods have used before

- Athmosphere and monster scares

- Alot of classic puzzles but also some new/creative puzzles

Progress:




Map 1: (Intro) 100%
Map 2: (Forest/intro) 100%
Map 3: (Haunted Mansion) 100% (but open for updates)
Map 4: (Horror cellar) 100% (but open for updates)
Map 5: (Underground) 100% (but open for updates)

Story: 100%
Scripting: Just as far as the maps

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Walkthrough - Cursed Souls

News

Walkthrough

Please, do NOT un-censor the text if you havn't played the story yet! This walkthrough is here to help you if you get stuck in the story. Only read further if you need help with puzzles or other challanges in the story! It will spoil it for you otherwise.

To un-censor it, move your mouse on the text.

Map 3 (Mansion)

It's a library on the first floor. A shelf is blocking a door in there. To move the shelf, you need to find the 4 buttons. One button can be found in a bedroom. Follow the blue spots on the floor into a bedroom with a lantern and a note and the button will be located right next to a fireplace on the wall.

A second button can be found at the attic. You need a ladder to get up there. The ladder is located under the stairs on the first floor. Pick it up, go to the attic entrance (located on your right side when you walk up the stairs at the ceiling), open the hatch and place the ladder there. Then climb up and the button will be located on the other side of the room on the wall.

A third button can be found in the kitchen (AKA the "bloddy" room). It's blocked by wooden planks. To remove them, you need a saw. Go back to the bedroom where you found the lantern (follow the blue dots on the floor) and remove the painting on the wall. It's a key in there. Pick it up and go out of the room. Go to the left and then left again and a door there is locked. Unlock it with the key and pick up the saw in the room. Then go to the wooden planks and use the saw on it. The button is located on the left side of the level door.

You can find the last button in the livingroom on the right side if you walk out of the bloody room. Walk to the other side of the room and you can't miss it.

Go to the library and the shelf have now moved. Enter the room, destroy the weak wall with a chair or some other objects and enter the room. Pick up the orb, then pick up the key, go back to the blood room and use the key on the level door and you will enter the cellar

Map 4 (Cellar)

A huge web is blocking the path in the flooded cellar. To remove it, you need to create acid. Pick up something heavy (a box for exampel) and throw it on a sponge down at the flooded cellar untill you find the poision gland. Pick it up, go to the lab located on the right corridor, open up the oven and put the gland in it. Then go to the room across the lab and pick up a container located at a shelf. Put it at the oven and use the lever. Wait untill it's done, then pick it up, turn on the heater and put the acid container on it. Then, once it's done, pick it up again and use it on the web to remove it

It's a missing lever in the machine room. It's located at one of the rooms down at the flooded cellar on a shelf. The door to the room the lever is in is locked. Go to the storage room located right across the machine room and pick up the drill. Use it on the locked door to unlock it. Pick up the lever and replace it with the missing lever in the machineroom. Use the lever and the metaldoor in the middle of the center area (where all the hallways meets) will be open. Go to the level door and it's done

Map 5 (Underground)

Go downstairs and enter the room on the left side and you will be caved in. Move the bookshelf to find the secret path out of there

Door at the end of the left corridor and the middle corridor are locked. Go to the right corridor, use the lever on the wall and run to the room (you must run becasue the door will auto close itself after a few seconds). Pick up the key in there and use it on the door at the left corridor. It's a knife in there. Pick it up and use it on the door at the end of the middle corridor to lockpick it.

The story will have three endings. If you decide to try to "run away" ending, make sure you run to the level door at the start as fast as possible. If you die, it's over ("fail ending"). When you are back at the cellar again, run as fast as you can to the flooded cellar part again and run to upstairs to the left. Use the knife on the door to lockpick it and you have escaped the building.

Changelog

Changelog

News

A changelog for Cursed Souls --------------- Story and progress

Amnesia - Spawning monsters

Amnesia - Spawning monsters

Mapping/Technical Tutorial 12 comments

A tutorial for Amnesia. How to spawn monsters, how to make them walk around and how to remove them.

Amnesia - Key Quest

Amnesia - Key Quest

Mapping/Technical Tutorial

A tutorial about how you create a simple key quest in Amnesia level editor.

RSS Files
Silent Grunt (OPTIONAL - READ SUMMARY)

Silent Grunt (OPTIONAL - READ SUMMARY)

Prop Model 2 comments

Downloading the Silent Grunt is only necessary if the monster won't show up in the story or if you wish to use the silent grunt in your own stories. Download...

Cursed Souls - Updated Original Version

Cursed Souls - Updated Original Version

Full Version 4 comments

Same as the old version but much better! A lot of things has been fixed and added.

Cursed Souls - Full version (Outdated)

Cursed Souls - Full version (Outdated)

Full Version 25 comments

The complete, finished version of Cursed Souls. Changes for Version 2: -Added Justine entites in the story folder. This will hopefully fix the ladder...

Post comment Comments  (10 - 20 of 102)
Sawi
Sawi - - 33 comments

Nice 10/10 ... Very creepeh!! I like this. But... i find a ´´glitch´´ in the cellar near the barrels! I was bugged and need to die to continue in the story :|

Reply Good karma Bad karma+1 vote
CheesyDeveloper Creator
CheesyDeveloper - - 1,555 comments

Did you touch the barrels or did something else happen?
Jumping on barrels or barrels that rolls on you can glitch you out in more or less every story. If the glitch it somewhere else, could you please explain where so I can fix it?

Thanks and glad you liked it :p

Reply Good karma+1 vote
Sebastian69
Sebastian69 - - 58 comments

Hi!
I played your custom story and make a video about it!
Youtube.com
there it is!
I need o tell you, this story is awesome i like it and i ask you to make more :)
And please write a comment on youtube if you saw this comment and share it please.

Ps: im the creator of Amnesia: The House Of The Devil and Cinnamontoastken's Escape :)

Have a nice day!
Szabi

Reply Good karma Bad karma+1 vote
TheScratcho
TheScratcho - - 83 comments

Wow great custom story! better than aamfp! i was really scared
can you give me the link for the monster with no sounds or how have you done this?

Reply Good karma Bad karma+1 vote
CheesyDeveloper Creator
CheesyDeveloper - - 1,555 comments

Thx :3

Go into the story folder and click on "entites".
In there should be a file called "grunt_nomusic" or something like that. Copy it to your enemy folder and you can use it in your level editor. Make sure you include it in your story though when it's done, or else other people without it won't see it in your story.

Reply Good karma+1 vote
AnchorCross
AnchorCross - - 16 comments

This one was amaizing!... Actually it bacame in one of my fav. Custom Stories, well done! You always make awesome stuff

Reply Good karma Bad karma+1 vote
CheesyDeveloper Creator
CheesyDeveloper - - 1,555 comments

Thank you c:

Reply Good karma+1 vote
Ezphriate
Ezphriate - - 1 comments

Just downloaded can't wait to play!

Reply Good karma Bad karma+1 vote
serbusfish
serbusfish - - 151 comments

I was just playing your story and unfortunately I somehow managed to fall though the map, I jumped down a ladder, it was dark so im not sure how it happened. This wouldn't be a problem but unfortunately your save system autosaved at this point so I have no choice but to restart :(

Perhaps you could include some predetermined save points to go with the autosave? Like if you pick up a key or note make it autosave + add a checkpoint.

But apart from this I like the story so far, its an interesting idea not having music change when monsters come, though I think it would make it scarier if a more quiet, creepy music played, like this for example:

I will restart and continue where I left off.

Reply Good karma Bad karma+1 vote
CheesyDeveloper Creator
CheesyDeveloper - - 1,555 comments

I have autosaves at the end of the maps as far I know and checkpoints at the larger maps (like the cellar).

I've never heard of that problem before, in wich map did this happen on? There are 2 maps with ladders so it would be great if you could explain a bit more so I can take a look at it.

Also thanks for the music tip :)

Reply Good karma+1 vote
serbusfish
serbusfish - - 151 comments

In the house at the beginning. I think I somehow fell through the window near the ladder, no idea how. Basically after I had explored the attic I climbed back down the ladder, then when I jumped off I somehow ended up on the other side of the window.

Putting a black box behind the window will stop this happening, though I had another go and couldn't replicate it.

Reply Good karma Bad karma+1 vote
CheesyDeveloper Creator
CheesyDeveloper - - 1,555 comments

Alot of wierd things can happen in this game. I had the same issuse once. I was hiding behind a crate because a grunt was in the same room. I wasn't even moving around more than useful, but for some reason, I went right through the wall behind me ^^

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X