CSPromod BETA 1.09 was finally released on December 12th, 2012 and we released a very important patch a week later (version 1.10) containing highly anticipated new player models along with their new animations.
CSPromod 1.09 contained many bug fixes, tweaks and new features such as integrated deathmatch (both team and free for all) and predicted attacks and deaths (never seen before in any Source game or mod).
CSPromod 1.10 adds long-awaited player models with completely new animations, as well as a few tweaks and bug fixes.
Here is the changelog for both versions:
December 16th, 2012|BETA 1.10
Feature Additions
Added new SAS player model
Added new Phoenix player model (replaces the old leet)
Replaced all player animations
Added AK/Galil hipfire pose for the Terrorist model
Added new defuse kit model
Added new C4 bag model
Added custom shell models
New Player Models
New Player Animations
New Additional Models
Mapping
csp_aim_pistol
Fixed not being able to pick up usps and glocks
csp_dust2
Reduced fog density
Tweaked environment lighting
Increased cubemaps rendering resolution
Bug Fixes
Pushed a tentative fix for the respawn bug
Pushed a tentative fix for the unconnected scoreboard bug
Fixed insane difficulty level bots not attacking other players
Fixed TDM spawns being team based instead of random
Tweaks/Minor Changes
Revamped net_graph iconography and added new cvar (net_graph 5/6)
Revamped status icons (buyzone, bomb, defusekit) iconography
Lowered weapons volume
Tweaked main menu background
Tweaked scoreboard colors
Tweaked smoke grenade particle transparency
Tweaked blood sparks to be visible with and without kevlar
Tweaked deathcam transition speed
Added r_postprocessing to the CSP tab
Added and updated gamemodes related config files
December 9th, 2012|BETA 1.09
Feature Additions
Added GoldSrc sound spatialisation
Added predicted attacks (can be disabled via cl_predict_attacks 0 and/or cl_predict_deaths 0)
Added new 360° damage indicators
Added custom player hit/registry sounds
Added custom decals (gunshots, blood splats and grenades/bomb scorches)
Not much longer after the release of 1.07, we are releasing this version which brings lots of fixes and a few important tweaks to the previous version.
CSPromod BETA 1.07 has finally been released! Despite several internal issues which forced us to delay the release, we're still going strong and we will...
Hello everyone, After a slight delay we have released the first patch (v1.06) for the version beta 1.05. Now that we are on the Orange Box Engine, we...
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Here is the v1.06 patch for the version 1.05 which had to be delayed a bit but is finally here. You must install the version 1.05 first then exctract...
Here is the v1.06 patch for the version 1.05 which had to be delayed a bit but is finally here. You must install the version 1.05 first then exctract...
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we plan on moving to OrangeBox relatively soon which would not have CSS as the base server. We are looking into making the mod fully standalone per say. and get off the css gcf.
i like this idea my first online gaming experience was cs for xbox and i played that till i was blue in the face, got my dl ill be seeing how it is soon.
I have a question, how are you making this mod without the CSS source code on hand?
we plan on moving to OrangeBox relatively soon which would not have CSS as the base server. We are looking into making the mod fully standalone per say. and get off the css gcf.
That's good, I'm glad to hear about that. CSPromod will get all that pretty new features and optimizations of the newer engine.
I was gonna ask that, thanks for answer without question :D
i like this idea my first online gaming experience was cs for xbox and i played that till i was blue in the face, got my dl ill be seeing how it is soon.
What's the command to turn -off- slowdown after a jump?
released!
is it out or what
1pm EST
oK, january 31st
where is it ?
:P
CS source failed hard Cspro mod win i hope ;)