CSPromod BETA 1.09 was finally released on December 12th, 2012 and we released a very important patch a week later (version 1.10) containing highly anticipated new player models along with their new animations.
CSPromod 1.09 contained many bug fixes, tweaks and new features such as integrated deathmatch (both team and free for all) and predicted attacks and deaths (never seen before in any Source game or mod).
CSPromod 1.10 adds long-awaited player models with completely new animations, as well as a few tweaks and bug fixes.
Here is the changelog for both versions:
December 16th, 2012|BETA 1.10
Feature Additions
Added new SAS player model
Added new Phoenix player model (replaces the old leet)
Replaced all player animations
Added AK/Galil hipfire pose for the Terrorist model
Added new defuse kit model
Added new C4 bag model
Added custom shell models
New Player Models
New Player Animations
New Additional Models
Mapping
csp_aim_pistol
Fixed not being able to pick up usps and glocks
csp_dust2
Reduced fog density
Tweaked environment lighting
Increased cubemaps rendering resolution
Bug Fixes
Pushed a tentative fix for the respawn bug
Pushed a tentative fix for the unconnected scoreboard bug
Fixed insane difficulty level bots not attacking other players
Fixed TDM spawns being team based instead of random
Tweaks/Minor Changes
Revamped net_graph iconography and added new cvar (net_graph 5/6)
Revamped status icons (buyzone, bomb, defusekit) iconography
Lowered weapons volume
Tweaked main menu background
Tweaked scoreboard colors
Tweaked smoke grenade particle transparency
Tweaked blood sparks to be visible with and without kevlar
Tweaked deathcam transition speed
Added r_postprocessing to the CSP tab
Added and updated gamemodes related config files
December 9th, 2012|BETA 1.09
Feature Additions
Added GoldSrc sound spatialisation
Added predicted attacks (can be disabled via cl_predict_attacks 0 and/or cl_predict_deaths 0)
Added new 360° damage indicators
Added custom player hit/registry sounds
Added custom decals (gunshots, blood splats and grenades/bomb scorches)
Not much longer after the release of 1.07, we are releasing this version which brings lots of fixes and a few important tweaks to the previous version.
CSPromod BETA 1.07 has finally been released! Despite several internal issues which forced us to delay the release, we're still going strong and we will...
Hello everyone, After a slight delay we have released the first patch (v1.06) for the version beta 1.05. Now that we are on the Orange Box Engine, we...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Here is the v1.06 patch for the version 1.05 which had to be delayed a bit but is finally here. You must install the version 1.05 first then exctract...
Here is the v1.06 patch for the version 1.05 which had to be delayed a bit but is finally here. You must install the version 1.05 first then exctract...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Everything is improving except the new models. I mean come on guys... they really look terrible. If they're not ready yet, you can put back the old cs:s models cause they are far more better. Also, is it me or the game now lacks shadows? It could be me here...
Yes we know that the models are pretty awful (especially the leet) but they were made almost 3 years ago and we haven't had a character modeler since then. We are currently looking for one (check out our job page: Wiki.cspromod.com).
Puttting the CS:S models back is not an option as they are too big and we are looking to be CS:S content-free.
Please, release the new version soon ^_^
this mod not dead right?
Great mod!! Don't let it die.. come on
its dead I guess :/ not enough support / interest from community
Fixed bug allowing players to look through the ceiling when jumping in cramped areas (vents/under trains)
Valve hasn't fixed this in their games...after 2 years.
I am always curious and i dont know what is this mod goal is too. Does this mod bring back the old gameplay style of CS? Hmm...
Nvm already figure what is it :)
I'm getting the feeling that this mod is dieng.It's fun and you can be mostly common with cs1.6 and make it look like it. Will there be any updates?
Everything is improving except the new models. I mean come on guys... they really look terrible. If they're not ready yet, you can put back the old cs:s models cause they are far more better. Also, is it me or the game now lacks shadows? It could be me here...
Yes we know that the models are pretty awful (especially the leet) but they were made almost 3 years ago and we haven't had a character modeler since then. We are currently looking for one (check out our job page: Wiki.cspromod.com).
Puttting the CS:S models back is not an option as they are too big and we are looking to be CS:S content-free.