Welcome to Crosscurrent. There will be 4 phases of development.
Phase 1 will be like the first file I uploaded, a demo of the features I’ve added. I’ll keep updating it over time as I get more ideas. The next few changes will be re-arranging the planets to be more in line with the online Galaxy Map (http://www.swgalaxymap.com/), adding new GCs or modifying existing ones. This can be installed by overwriting the base game files. I’ll list the folders or files (if there are only a few) that will be overwritten in case you need to make a backup.
Phase 2 will be sub-mods for other mods. I will only use assets from the mod, base game, or free-release items. Version 1 will be generic changes such as defenses, planet placement. Version 2 will include new campaigns or modify campaign layouts. Version 3 will split/add factions and change up the units for factions. For example: Battlefront Commander and Absolute Chaos (among others) have enough Empire units that it can be split into the Galactic Empire, Imperial Remnant, and possibly some warlord factions. If a mod has too many factions (16 is the current limit) already I’ll make two or more sub-mods to spread it out. The same goes for mods that span across different eras (might have a sub-mod per era). I will also add new GCs for the new factions to cover a broader time period.
Phase 3 will be stand-alone mods. These will use use assets from other mods (with permission, no I haven’t asked yet but I’ll get there). There will be at least one main mod per era, with slight overlapping if possible, as well as one that covers new canon. EX: Old Republic, Clone Wars, Galactic Civil War, Imperial Civil War, Yuuzhan Vong Invasion, Legacy Era, and new canon.
Phase 4 will start covering other sci-fi universes. This will have different versions like in Phase 2. There will be a sub-mod per universe as well as Galaxies at War and Scifi at War. Some factions may be split into timeline versions if they have too many units. The stand-alone versions will be scenario based with certain types of factions.
Some extra notes:
-Any new or modified GCs will only use the planets that are available in the respective mod. There will likely be a small and large version of some of the GCs for people who have trouble running bigger maps.
-I already have the factions, unit lists, planet lists, defenses, and galactic conquest spreadsheets done, I just need to put them into XML.
-The defenses for Phase 2 might be different from Phase 3 due to Phase 2 being reliant on the mod it is used on.
-I’m still working on balancing the spreadsheets for space/land, structures, units, and projectiles.
-I will edit trade-routes if some planets end up isolated. I won’t overhaul trade-routes until later on.
-There will not be a Steam workshop version of these until I’m done with Phase 2. Once on the workshop I'll try to keep the sub-mods updated to keep in line with any major updates to the parent mod.
-There is not a timeline for any of the releases since I work on this in my spare time.
-If you have any questions, ideas, or if you want to help feel free to message me.
V/R, Jaktt