Classic Offensive is a CS:GO mod with the goal of bringing back the community aspects and aesthetics of CS

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I'll be answering some questions you guys are asking regularly.

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Q: How long did it took to make the mod?
A: About a year and a half, it started with a basic weapon replacement mod where I was bringing back all models from CS:S into CS:GO, ended up being CS:CO


Q: Do I need CS:GO to play this?
A: Yes, the mod is in fact running on CS:GO, it uses the same code and assets, so it is needed.


Q: Can I play CS:GO while having CS:CO installed?
A: Sure, Both will appear in your Steam Library as two different games.


Q: What's the size of the mod?
A: Around 500MB


Q: How to download the mod?
A: The mod will be availiable to download once released here on ModDB.com and will have a mirror on Mega.nz


Q: How to install the mod?
A: I've made a tutorial about how to install this kind of mods on youtube


Q: Graffiti, Skins... are those still there?
A: None of them, there's no skins, and if you have equiped any skin in CS:GO you'll technically have it in-game, though will not appear, but the StatTraks are still counted as well the renamed weapons. Graffities however aren't enabled... say thanks to Valve for making them limited in use!


Q: Now, for the real question... does it plays like 1.6?
A: Short anwser: no. In fact it is almost impossible to reproduce 1.6 in ALL aspects, the mod will be the perfect balance between 1.6 and CS:GO, keeping weapon stats but the recoil patterns and recoil velocity because those changed in CS:GO and aren't modifiable without hacks, the physic will be a mix between the two as well, in fact bunnyhop will be easier though sill inconsistant. In the end, it'll be a new experience but neither similar to CS:GO and 1.6 in some ways, only the nostalgia will be intact.


Q: Is wallbanging a thing?
A: Well, the algorythm used by CS:GO doesn't allow extreme wallbanging, it depends on the damage weapons deals, I've tried to test with a weapon capable of dealing 1000 of damage and it worked quite like in 1.6, thing is, a regular AK on the other hand, will not travel more than 48-64 units in any material. (all materials being the sames in CS:CO)


Q: Oooh booooi! I Saw that Deagle and MP5! Are those great as in the old times?
A: Like they used to be in 1.6 and Source, the Deagle is as awesome as you remember and the MP5 will bring you memories as well. In addition, the M249 now feels glorious compared to its CS:GO counterpart.


Q: Will we have the old 1.6 HUD?
A: Sadly Valve prevented us to modify any element of the HUD stored in a .SWF file. Those are checked at the launch of the game, and aren't loaded if the game finds them different to the originals.


Q: What about Ranked?
A: Ranked will be as it was in 1.6, since Matchmaking can't work for a mod, I'll need custom servers for that like Face It for instance does.


Q: So, what about normal servers?
A: That's the serious question... Dedicated Servers will work as for CS:GO but will require owners to put the mod at the root of their server folder, at the same area as the 'csgo' folder, then to host the mod they'll need to launch it using "-game csco" instead of "-game csgo" this will load all the CSCO files. Though here's the problem, for some reasons the server will say that the pak01_dir is different to the client, which is false since it'll load all the files inside it, this will require the server owner to disable sv_pure, and that's a big issue, because anyone with modding knowlege will be able to create hack textures to see through walls for instance. And since there's only VAC as an anti-cheat, it can't do crap about it, hope there's a kind of anti-cheat on Sourcemod to defend yourselves!


Q: Does lobbies still works?
A: YES they do! You'll be able to create lobbies with your friends or steam groups! And yes, most workshop maps will work!


Q: Will I be able to Stream the mod on Twitch or an other streaming service?
A: Sure, just like CS:GO you'll be able to stream it, I'm unsure if you should stream it under Global Offensive, but probably.


Q: Last question... is there chickens in your cs_italy?
A: *KWAAAK!*


The mod is still planed on the 25th of December, stay tuned!

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Guest
Guest - - 690,586 comments

There will be skins?

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Blaze_Eternity
Blaze_Eternity - - 1 comments

nope

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SNOW-DUCK
SNOW-DUCK - - 2 comments

You are amazing bro :D, I cant wait more :D :D :D

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Guest
Guest - - 690,586 comments

can I get vac from this?

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Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments

Nope...Vac only checks if you have any changed .exe or .dll files injected into the game itself. But since this is a mod and it's located in the sourcemods folder, you'll not get vac banned

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Guest
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FragDeluxe
FragDeluxe - - 2 comments

FragDeluxe - 128 Tick | Stats | Pug | Anti-Cheat
IPs:

1 - 193.70.54.183:27050 | (24 Slots)
2 - 193.70.54.183:27051 | (24 Slots)

Type: connect 193.70.54.183:27050 or connect 193.70.54.183:27051 in console to join!

Add to your favourites!

We're opening lots of 5v5 servers soon, join our steam group for updates: Steamcommunity.com

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Guest
Guest - - 690,586 comments

How I open the console? I try writing -console in the starting options but happen nothing. Please help

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rea987
rea987 - - 79 comments

Check game settings in the mod.

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Guest
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pinki1482705279
pinki1482705279 - - 6 comments

i have mac and its says Background01_Widescreen.vtf missing in csco and maked folder and install vtf files what it asked and inside csco i made materials/console and dropped 5 items they are : i installed them from the intertnet and they are nice but
1.background01_widescreen.vtf
2.intro.vtf
3.loading.vtf
4.logo.vtf
5.startup_loading.vtf its all okay but when i start csgo in my steam library it crashed
i am on mac os x 10.11.6
and i have csgo in my steam library and purchased csgo
maybe i have the csgo on the same disk idk my csgo folder is saved in
/library/application support/steam/steamapps/common/counter-strike global offensive/

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Volllume
Volllume - - 1 comments

Same problem I guess we're gonna have to wait until next year for a response lol

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Ston3Cold
Ston3Cold - - 25 comments

First of all, brilliant mod, I love it!

One issue that I have picked up:

Sometimes after a round has been completed, it will show the incorrect team that has won the round or simply "Round Draw"

Also, I think the fact that the server browser doesn't show the mod will be a huge issue with player numbers :(

Hopefully in the future this is something that can be fixed.

One question from my side, I assume you'll add more classic maps, like de_dust in the future?

Thanks

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MaidrobX
MaidrobX - - 43 comments

Can i Get VAC for this ?

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rain-dli
rain-dli - - 1 comments

Yes you can. I've already got vac due

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Guest
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ItsssLee
ItsssLee - - 1 comments

No, VAC checks for modified EXE or DLL files. This mod modifies neither and will not trigger VAC. Only hacks will VAC ban you.

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Guest
Guest - - 690,586 comments

Can i play Cs:Co With Vac or untrusted account ? Because i have Vac (((((((((((9

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michaelkimlumangaya
michaelkimlumangaya - - 4 comments

what if you haven't purchased CSGO yet you got the <csgo>files on, can CS classic be played?

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Zen_-
Zen_- - - 1 comments

Does this work on Mac osx? if so how?

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Guest
Guest - - 690,586 comments

Is there a way to play while vac?

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HunterCZ122
HunterCZ122 - - 1 comments

Yes, just add -insecure flag in the launch options.

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Mr.SpecterFox
Mr.SpecterFox - - 2 comments

The System Requirements on this game(mod) would be more lower than in cs go ?

And would be there an option to disable the dynamic light on multiplayer ? (that would increment some fps if you play on a potato)

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Guest
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Guest
Guest - - 690,586 comments

why cant i move or buy in csco

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Guest
Guest - - 690,586 comments

Why i cant move...?

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Wotan_
Wotan_ - - 1 comments

Can't move, bots too. When I try to buy weapons, they just fall on the ground...

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RazvanCiuciu
RazvanCiuciu - - 21 comments

Will you plan to make a V.I.P Mode? (and the maps too)

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tuocbt
tuocbt - - 1 comments

Is there any specific reason for devs to remove both the old model and animation of the m4a1 and mp5 ? The old ones look more like cs.16

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