[ v0.1 ] AK47 and Desert Eagle
Full VersionHere it is! I finally completed the porting process and I'm really happy to announce that it's here! The installation instructions are in the description...
PLEASE NOTE THAT I AM NOT THE CREATOR OF THESE ASSETS, I AM SIMPLY PORTING THEM OVER TO THE UNREAL ENGINE. ALL ASSETS BELONG TO THEIR RESPECTIVE OWNERS. ALL CREDIT GOES TO THEM.
Ported weapons and weapons being ported:
THIS MOD IS STILL A WORK IN PROGRESS! IT IS NOT FINISHED.
I will upload more weapons in the future, stay tuned. I plan to port them all and polish them too.
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Here it is! I finally completed the porting process and I'm really happy to announce that it's here! The installation instructions are in the description...
is this mod still in development?
it was until this war came into my country. i wish to continue and i WILL because i WILL come back home to continue development on all those old projects i did
I sent you a message regarding model importing and I was wondering whether you could give it some thought.
There's a handy blender 2.92 plugin for this. It allows U3D export. Github.com
For starters you could use this along with Steve Tack's deus ex tutorials as he has a mesh import one.
No, as in how do you correctly implement the animations in the cs model to the deus ex one. I need some help on that, since i am importing a cs model, and i'm unable to properly get the animations to show in-game.
That's why I mentioned it. The exporter also exports animations. You can use them in your .uc later. You do that by putting all of your anims on one timeline in blender. There's the STARTFRAME or smth which is the frame of the timeline whete the animation begins and the other is the amount of frames it takes for the animation to end. Say, if your animation begins at frame 20 it will be STARTFRAME=20 and then if it ends on frame 40 the frame count will be 20.
this is cool beans, 10 candybars out of 10
Friendly advice: Stop doing this immediately. Clyzm did the whole gig back in the day, and got 9/11'd by the owners of the copywritten work. Historically, this doesn't end well for people.
Wdym? and im sure things did change since then. i forgot to add credits, hold on
During 2027's development, this whole thing caused a bunch of controversy. Coincidentally, 2027's textures that shipped on their CS nabbed weapons don't use CS's skins, but a CS1.5 mod's skins. Not a coincidence, I am told.
Well I am porting the original CS 1.6 assets and I added a little notice that I didn't make them, I am simply porting them.
Aight, well, hope it works out now.
Seems like it did so far. Nice. Also, I might revisit this soon and add an AWP and a knife or something cause the process is way easier now.