This mod changes the default Counter Strike : Weapons,Textures,Player Models and GUI RELEASED :DD

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Future Uploads

News 1 comment

Hello everyone.
As you noticed I am uploading files to gamefront and the download links are in the news.
I have decided to change that.
From now on I will be uploading patches or updates to the download section IF the file is not over 100MB
The Main mod will stay on gamefront.
A new patch is released.
It contains :
-new glock model
-new ump45 model
-new deagle model
-reorigined knife model (knife held in Right arm not left)

Update2

Update2

News 2 comments

The latest update

Ultra HD edition

Ultra HD edition

News 3 comments

Ill discuss some of the new features and some stuff

New update coming

New update coming

News

Discussion about the future of this mod

How to install

How to install

Other Tutorial 7 comments

I will teach you how to install Ultra HD mod

Add file RSS Files
Ultra HD patch 1.2

Ultra HD patch 1.2

Patch 8 comments

The newest patch...

Ultra HD patch 1.1

Ultra HD patch 1.1

Patch 4 comments

Download the first patch here

Post comment Comments  (20 - 26 of 26)
Iusecomputer
Iusecomputer - - 144 comments

Compilation mods like these almost always fail, for many reasons. I believe that I know some of these reasons.

For starters, changing weapon models to represent weapons of a different name, variation, or manufacturer would sacrifice informational consistency throughout the game (E.G If you were to change the M4A1 model to that of a G36, the game's buy menu, console, and .CTX data would still display the weapon as an M4A1) If you were to have a replacement model featuring a silencer, extra steps (such as making alterations to the game's sounds and sound-related scripts) would need to be taken in order for the visual and audio categories of the game to be on-par.

Secondly, the models lack consistency of quality between themselves. If one weapon model was created by someone with a high level of experience in 3D modeling, and another model was created by someone with considerably less experience, the visual characteristics of the model that would be directly affected by someone's level of experience (Poly count, texture detail, scaling) would become incredibly apparent when switching between these weapons in the game. Some models featured are clipping with the near-sight plane (AUG), others appear stretched beyond logical proportions (P228).

Thirdly, as previously stated in some of your screenshots' comments sections, adding extra geometry to models will often end up in a situation wherein that model will be occupying more screenspace, resulting in lower visibility. The Counter-Strike developers recognized how important it was to have viewmodels that were not obstructive to a player's frontal line of sight, ergo they were placed towards the very bottom of the screen, only hiding the floor and close-up walls.

I suggest that you reconsider some of you model choices to ones that are more suited for a real-world universe based action competitive shooter, and make sure that you have permission to release them as a pack from the original authors of those models.

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Rohirim91
Rohirim91 - - 837 comments

But there's no files to download.

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no_bullets_for_me
no_bullets_for_me - - 99 comments

how can i report bugs if i don't have the game to play?
also why are you guys adding scopes to weapons that don't use them?it makes the enemy harder to see.
lasers and flashlight addons for weapons are also annoying...

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Latmiko
Latmiko - - 6 comments

Radu map texture, and some great skin collection.

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dinhcapluumanh
dinhcapluumanh - - 2 comments

how to downoad this mod?

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Ian50028
Ian50028 - - 575 comments

Wait for it to be released

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