The main purpose of this modification is to create a port version of Counter-Strike 1.6. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials and other. And configure them to work with the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Counter-Strike 1.6. So that Counter-Strike 1.6 will get the updated features such as updated water, shaders, models, textures and much more.
In this video you will see 9 FY( Fight Yard ) maps. The list of the FY maps you will see during the play. All 9 FY maps are ported from GoldSRC to the Source Engine by me, Aulov Nikolay Georgievich.