Counter Organic Revolution, or COR, is a fast-paced, multiplayer combat game based on the premise of shape-changing machines, or Cybernetic-Morphing Robots. Assuming the role of a unique CMR, players will find themselves caught in the middle of a mechanical revolution. The COR faction, which once served as mankind’s resource-mining slaves have cut off all contact with their human rulers, and are now being invaded by an army of militarily superior CMRs. The Great Human Council will stop at nothing to thwart the COR’s uprising.
I have received emails and there have been numerous posts in the forums inquiring about the current status of COR.
This is way past due, but then again, we didn’t really want to do this. Please keep in mind that all of us here on the COR Team would love to continue development and even continue on a commercial scale, but life rears its head and we can’t ignore that.
So officially, development has stopped on the previous magnitude that it was operating in the past. What does this mean for COR? Well, we all love the gaming community, because without it, we wouldn’t have had this great experience. To address the question directly, COR will sit, waiting for larger resources to be spent on it, whether that be fostered as the reincarnation of the COR Team in UE3 (me sharing a dream here), or a small upcoming MOD team that wants to scoop up the preverbal “dented” ball (that is *not* an open offer, but if they show promise…).
Where the hell did everyone go? I just wanted to answer this question to brag about our team and where they ended up after this whirlwind experience, and to explain a bit of why COR is waiting for something bigger and better.
Chris Pope – Redstorm Entertainment
Matthew Tonks – Electronic Arts – LA
Nate LaMartina – Mythic Entertainment
Nick Herring – Atlantis Cyberspace
Alex Utting – Mythic Entertainment
Holly Meyer – Rainbow? (Do it)
Jay Elwanger – Atlantis Cyberspace
Cliff Lasana – Seven Studios? (Cross your fingers)
Jason Reiss – Gearbox Software
So now the reason that COR is dormant is a bit self evident in the fact that most of our leads and managers were hired and are now scattered across the states.
COR to us has been a great experience with the team, the industry, and the great community that you people have created. If you ask anyone on the team, I am not the person to articulate sentimental statements voluntarily…
This was a life changing experience for me and I want to personally thank the team (I don’t want to hear a word about this), the community (=ST=, BU, MODDB), the industry (X-Fire, Discreet, Redstorm, PC Gamer, Epic), our QA team that endured my "personality", and a select few at our University (You know who you are because I yell at you all the time).
Whew, what a ride.
We would like to thank all that entered and congratulate the winners of the COR Project mapping contest. The winner’s are as follows: Grand Prize Winner...
This is the final reminder for all COR map contestants. All maps must be turned in by Sunday, July 31st at 11:59pm. Please use You Send It, this site...
The mapping contest is nearing an end, only ten days left. July 31st is the dead line. All packages should be uploaded via and those links emailed to...
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Release trailer for Counter Organic Revolution. DivX format.
This is a patch for Counter Organic Revolution (COR) that fixes a few major bugs with v1.0.
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