Cosmonaut is a Half-Life Two: Episode Two mod that recreates the style of game-play from the Half-Life series whilst providing a variety of locations to explore as you encounter Combine Soldiers, Antlions, and a wide range of other enemies. The mod sticks to the formula that worked in Half-Life Two in the hope that it is fun to play, and brings about many nostalgic memories. The mod is set on earth with a very loose premise. You play as a cosmonaut who has had to abandon their space station, but upon arriving back on earth, discover that the place has been overrun by the combine. What happens next? Do you give in to the Combine army, or do you resist and use your skills to find some way of escaping? The mod was initially made for a mapping challenge that took place on RunThinkShootLive.com, called NostalgiaVille. After the challenge had been released, the current maps where updated and new maps where created to give some closure to the mod.

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A big thank you to everyone who has shown enthusiasm for Cosmonaut, either on here, on twitter or on the Source Modding Community Discord. I am really looking forward to releasing the mod and letting everyone play the project I have spent the past year on. I am also very nervous as I am not sure how people are going to react to a mod called Cosmonaut that is not set in space. I guess I will find out very soon!

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First off, big thank you to everyone who has shown enthusiasm for Cosmonaut, either on here, on twitter or on the Source Modding Community Discord. I am really looking forward to releasing the mod and letting everyone play the project I have spent the past year on. I am also very nervous as I am not sure how people are going to react to a mod called Cosmonaut that is not set in space. (Although space does make an appearance) I guess I will find out very soon!

Pool in forest

The reason why I created this Mod DB page so late on is because I did not want to do so, and then cancel the project. I only created it when I had committed on a release date (Which I am still not telling you :D ) and I knew it was 99.9% done.

I have made a few adjustments to a few of the maps as a final clean-up to ensure they do not look awful. The first change that was made was changing the Citadel model for a better one. Allegedly, I have been using a lower textured version so I have updated the maps with a citadel model in them. I also made the decision to remove the citadel model from the third map. (Well, it’s now technically the fourth map, but it was the third in NostalgiaVille Cosmoanut) The reason I removed it was because it stuck out like a sore thumb, and not in the good way that the citadel usually sticks out. Even when I swapped the model to a higher detailed one, it did nothing so I did some reassessment and deduced that it was better to take the thing out completely. (Thanks Klems for helping me with this)

Map with CitadelMap with Citadel

This next thing I changed was the fog in the “finale”. It looked thick and orange! I made a slight adjustment to the color and toned it down a lot. At this point in development, I don’t want to be making any major adjustments that will alter the feel or optimization of any maps but this one was easy to do and actually benefited the visuals. I still wanted to keep the “orangeness” (is that a word???) of the map and a lot of that comes from the light_env but I also like how the fog gives the area more ambiance. Over all, this is a hugely beneficial change and I am glad it has been fixed. (Once again, thanks Klems for advising me)

Finale with thicc fogFinale without any fog

One question you may have is, how long is Cosmonaut? Well, I don’t know exactly. During playtesting, each person got through it at varied times but my estimate of a rough time span would be between 1 hour 15 minutes to about 2 hours. Again, that is a rough time guide and some people may get through it much quicker whilst others will take longer. Incidentally, I have just run through the mod as fast as I could and finished it in 41 minutes, so that is a good indicator on the minimum time it will take.

Caves

So, a quick recap on the project. This mod is a game-play focused Half-Life Two: Episode Two mod that I spent a year working on with the intention of creating something that fans of Half-Life will enjoy. It is called Cosmonaut even though it is not set in space (For the most part) but the premise is fairly clear. It uses the Source SDK Base 2013 and includes environments similar to those seen in Half-Life Two and the two episodes. Cosmonaut does not really bring any new mechanics or cool improvements; it is simply trying to recreate some of the fun that could be had playing the legendary Half-Life series.

So, that is all I need to say at the moment. Cosmonaut is now closer than ever. I am excited and nervous and I hope you are all looking forward to playing it.

Until next time....

Dolmo

Comments
flippedoutkyrii
flippedoutkyrii

First time I've even heard of this mod, looking forward to it's quick release!

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Dolmo Author
Dolmo

Thanks!

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Guest
Guest

Aw, it's a shame you removed the Citadel from the fourth map. I thought it was a nice bit of continuity and it was cool to emerge right underneath it, to see how far you'd come since the beginning.

Other than that, very excited for this release, looks like some real quality work on display. Good luck!

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Dolmo Author
Dolmo

Yeah, I really wanted to keep it but it just wasn't working out. Thanks for your kind words!

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