Corruption Cards is a gameplay modifier for Doom that presents the player with 3 game altering cards each level. The cards effects range from changing monster behavior, adding new mechanics, adding extra hazards and much more! Corruption Cards is extremely compatible and works with many existing GZDoom mods to add a dash of chaos and challenge to your game!
The next stable release of Corruption Cards. Adds 17 more crazy cards, UI updates and new ways to customize and play!
Hi CutmanMike. First of all, congratulations for this amazing mod. I have a request, please, the mod author of Arthur Brutal Doom can't do this mod works with Corruption Cards. Can you create a patch for his mod, please?
Forum.zdoom.org try the brutal doom patch wad on this page
Too late sorry... Hopefully my modification "Brutal Doom Weapons Only" will be compatible with CorruptionCards. It's meant to be compatible with other mods that change monsters, so it should work in theory. Load it first in the chain.
My modification also has emphasis on keeping compatibility with Zandronum (gzdoom 1.9.1 scripts) in order to maintain network multiplayer viable. Go nuts LOL
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what's the difference between version 3.0 and 3.1?
Forum.zdoom.org You can find a list of changes here, but it's mostly new cards and bug fixes.
feature idea:
if the card youre about to pick isnt permanent you have the option to add it as a permanent card