Presenting the CornCobMod or the CornCobMan's FunMod (I'm really creative and original with names you see).

Post news Report RSS CornCobMan's Fun Mod Version 1.83.6 Patch Released

Some new researches and abilities for the Space Marine Librarian and some minor fixes and tweaks. Requires the version 1.83 full installer.

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CornCobMan's Fun Mod Version 1.83.1 Patch

Requires the 1.83 full installer

Download it here

CornCobMan's Fun Mod Version 1.83 Installer

Changelog:

General:

Fixed many more missing hotkeys and conflicts
Added a hotkey for the addon/research menu for units/vehicles
Fixed a few scar errors in the single player campaign Sisters of Battle stronghold mission
Fixed the long range abilities win condition

Chaos:

Moved relic unit researches to Sacrificial Circle
Moved lesser daemon researches to the Daemon Pit
Moved Sorcerer/Dark Apostle/Chaos Lord researches to the units themselves
Fixed Land Raider Lascannon miss effects
Screamers now use the voices from the Chaos Daemons mod (thanks to Chaos Daemons mod team)

Imperial Guard:

Recruitment researches now increase the Guardsmen Sniper max squad size by 1 each
Fixed missing secondary commanders in the single player campaign
Added Demolisher and Eradicator weapon upgrades for Leman Russ

Necrons:

Changed the Necron Lord health bonuses to be applied from researches instead of the Monolith addons
Changed the Necron Lord artifact ability icons to be more consistent with other races

Space Marines:

Reworked the Librarian abilities to be 3 choices from 9 researches
Veil of Time to increase move speed of the Librarian and later the attached squad
Null Zone to reduce target armour for a short duration
Might of the Ancients to increase melee damage and reduce melee damage taken
Force Shield to reduced ranged damage taken
Compel to cause the target squad to lose control and attack allies
Vortex of Doom to do massive damage over an area
Librarian researches moved from the Sacred Artifact to the Librarian himself
Added Orbs of the Omnissiah research to the Sacred Artifact
Reduced the range of Dreadnought Assault Cannons
Added Feel No Pain ability for Chapter Master
Added Iron Halo ability for Chapter Master
Moved Land Raider research to Orbital Relay

Tau:

Moved relic unit researches to Coalition Centre

Post comment Comments
Rotlung
Rotlung - - 25 comments

Really solid release. With the added support for gridkeys for many of the weapon upgrades, I've managed to make significant improvements to the gridkeys. You can download them here: Mediafire.com

Special thanks to Patro56 for sharing his weapon upgrades hotkeys to speed up the progress of updating and testing the new keydefaults.lua.

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corncobman Author
corncobman - - 836 comments

Is it okay if I add this in the addons section?

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Rotlung
Rotlung - - 25 comments

Ahh sure. I've updated it to Mediafire.com (for fixing the Dreadnought lascannon addon and adding the guard_flamer_griffon hotkey).

I'd appreciate if you could include credits to Patro56 for helping out with this. Thanks!

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Patro56
Patro56 - - 15 comments

Bug fixes for 4x health hero modifier, an unexpected and how welcome unique abilities for the once boring Librarian, new Nercon Lord wargear... Might as well consider this patch as a hero oriented update and how fitting since I got back to DOW2 Last Stand mode very recently. Thanks for the continued support of the mod!

Since the idea of adding the grid key layout to addon section was brought up, I was curious to check the differences between the files and noticed some between them, mainly the unit specific instructions such as move, stop, attack move, build buildings etc. differ and are not even in the grid format (probably left in that state unintentionally), and shortcuts for the new Necron Lord wargear use default hotkeys.

There's really no point of having two people do the same thing. I'm ready to either continue the project or hand it over back to Rotlung since I basically was keeping it updated for myself, only then decided to share it



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Rotlung
Rotlung - - 25 comments

Oops. I haven't checked the Necron Lord wargear yet, overlooked it. I've been pretty busy lately.

I have indeed left many of the generic commands in non-gridkey format because that's how I prefer it (I don't like holding Control+Q when I want to mash reinforce, for instance), and I'm already used to using 'Z' for melee, etc. From what I know, abilities can actually move around as well (unless they're designed to be fixed in place, even when having attached units), so getting complete gridkey layout for units doesn't seem worth the effort.

Personally my sharing of my gridkeys is not official - I just like to share my preferred layout since Corncobman has taken the effort to accommodate my many requests regarding conflicting hotkeys. It's not a project or anything to me, so feel free to use mine, or just upload yours for sharing as well, since our gridkeys aren't identical, after all.

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Guest
Guest - - 689,249 comments

first off thanks for the work that has been put into this mod, unfortunately there is so many bugs still in, and I remember installing this years ago and there wasn't so many bugs then.

just played a game where my chapter master got killed, then I couldn't remake him. then I couldn't make land raiders without my chapter master. so I somehow got stuck in a bugged loop where I couldn't make either powerful unit. also attack moved was bugged on Devastator squads.

still, this is an amazing mod. and I still have more fun with this than UA - so thank you so much again. it's just some bugs are game breaking (not being able to build landraiders to counter IG for example) and yes, I checked and double checked and triple checked. I had all the needed buildings + captured relic and still nope.

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corncobman Author
corncobman - - 836 comments

The chapter master and land raider researches are mutually exclusive so if you managed to make both then it will force both to be unavailable. I will have it fixed for the next release.

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Patro56
Patro56 - - 15 comments

A good chance to buff Space Marines if the fix will result in allowing the player to deploy both Land Raiders and the Chapter Master, similarly to Chaos and their ability to deploy multiple Relic units at once (if all addons are purchased, bug or not, it's fun).
When you're at it, how about allowing Sisters to deploy 2 Living Saints or one but with a big buff to health regeneration? Those monster, melee only Relic units are generally pretty useless in comparison to any mechanized relic unit because those can be repaired, allowing them to get back to action relatively quickly, unlike the Living Meat Shield that does pretty much that and Sisters are already somewhat lacking in power in comparison to other races.

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corncobman Author
corncobman - - 836 comments

Yeah, I will be fixing it by making it so that all races will not be able to build any relic units. :P

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Patro56
Patro56 - - 15 comments

The Codex Astartes does not support this action

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Rotlung
Rotlung - - 25 comments

What's the reason for moving all the relic unit researches around? It's very strange and unintuitive right now (especially for the Tau researches going to Kroot nest, and the prepare Bloodthirster showing up in Machine Pit).

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corncobman Author
corncobman - - 836 comments

To make sure that the researches are limited to 1, but I'm probably gonna be rearranging them around some more.

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