You can find the updated full version of THE CORE in this download!
Automatic installer version for THE CORE updated full version 1.1
Changes:
General:
- custom signs are now self illuminated
- All maps now have correct reflections (cubemaps)
- improvements in some map detail design trough-out the levels
- updated essential mod file to support directx 8
- fixed exit doors not closing behind the player in some maps (except for the nightmare elevator)
- Installer package now fetches for sourcemod dir in the windows registry
- Chapters now also show their titles in-game
Map 1: (chapter 1: Angular Reality)
- replaced bts arms in sky-box with decoration lights to optimize performance on low memory bandwidth video cards
- More "ratman den" decoration to make it look less dull
Map 2: (Chapter 2: A New Companion)
- moved back the catwalk which is sometimes blocking start catapult movement direction
- fixed further texture misalignments
- BTS decoration arm lights were pointing the wrong way
Map 3: (Chapter 3: The Shrine)
- prevented placement of portals outside the shrine until THE CORE is removed from the altar
- redesigned the top of the shrine room
- redesigned shrine entry to be slightly more atmospheric
- fixed misaligned ceiling texture near gel and excursion funnel area
- jump panels of the second room now activate when the player enters
- fixed some Z-fighting props in the jump room BTS area
- fixed unfinished look of blobulator spawn area above the gel dropper
- made the pneumatic diversity exit vent more responsive to THE CORE
- puzzle indicators for tractor beam will now match it's direction color
- New puzzle in the shrine
Map 4: (Chapter 4: Deadly Intermezzo)
- extruded glass near "bowling turret" to reduce the chance of blockages when it's tippled over
- reworked some brushwork in maze area
- removed ability to place portals in maze area to avoid players skipping the maze entirely
Map 5: (Chapter 5: Euthanazation Vault)
- decorated the jump hall with extra brushwork and models
- fixed env_projectedtexture
- core goodbye line should be a triggered once only
- texturized laser power control room interior in case that players portal in there
- prevented players from going trough the tractor beam generator prop
- sanitized the puzzle around the tractor beam alcove with an escape platform and emancipation grill
Map 6:: (Chapter 6: CatapultClysm)
- added bonus map
- fixed GLaDOS announcement triggering multiple times
Map 7: (Chapter 7: Round Tangent)
- added extra models and brushwork to prevent players spotting the ceiling of the right side entry bts area when crouched.
- prevented "cutting the race" glitch by replacing core receptacle tube piece with an iris
- overhauled design of the small test room for a less dull look and removed shallow water areas
- fixed small room exploit where players could jump & hop the core inside the glass window without having to fling it
- fixed ability to place a portal on the second fling platform for the CORE race puzzle
- changed main test room acid texture to the correct deadly slime look
- corrected misaligned light spots on the exit hatch area
- removed map prototype GLaDOS power off event in exit area
- placed exit hatch override in case the player manages to "forget" THE CORE and left it being on the race exit socket
- gave breakable glass a visually broken style so it seems more obvious that you can break it.
- fixed succeeded wallprojector puzzle indicators showing unsolved state for the sphere when it is put into the socket for a second time