CORDIS PROJECT - modification, that updates visual (including fonts & UI) and sound content. Also it updates musical accompaniment (ambient music, dynamic music). Besides, props, items, characters and mutants models will be replaced by new one. And there will be animations that's replaces some old, and also completely new animations for different interaction.
Hello Everyone!
Dear followers, we would like to inform you that we have moved our source code to the GitHub page.
Unfortunately, you will not be able to fully use it, because the work is still underway. However, you can view the code without restrictions and observe the dynamics of our project development. We will be very grateful if you give the project a star!
!!! If someone has a desire to join the development of the project - we will be sincerely glad to everyone! This will significantly speed up the process of creating a modification and allow you to implement the maximum of planned innovations.
Jobs:
- C++ Programmer
- 3d Modeler
- 3d Animator
A small gift from our team. Improved version of the poltergeist model with new high-quality textures. Prepared for the game format.
We have moved our source code to the "GitLab" page
C++ programmers are required to help the Cordis Project team. Now the project is in an active stage and we need more talented hands.
In recent months, we rewriting all the original lua scripts in C++.
I wonder if it runs with Gunslinger.
Are you still looking for 3D Modelers?
Yes, you can proceed to our discord :)
you have rewritten all the lua scripts in C++??
so the luabind is'nt not needed anymore??
Hello sir!
Yes, I did it. But now I have some scripts to finish them up. Thus we don't use Lua and Luabind at all. All engine written in pure C++17-20 and use ONLY C++.
wow! you did a great job; i'm tryng me too creating a x64 engine (but for Lost Alpha), the only problem i have is luabind because there i no way to compile it at 64 bit
Will the engine source be available for others to play with when the game gets released? Are you reworking some of the tools has well or just tweaking the engine itself?
I can't be sure, but in the future I will think about it.
But I need to tell about my purposes for the engine. I want to improve every part of the engine. There are Core, Render, Animations, Particles and Multithreading etc. Just re-create a high-quality engine for 2k2x year.
Ok I comprehend and thanks for the reply and also good luck with your game. :)
Will there be a Soviet Condensed Milk Can too?
I think yes!