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THE NEXT VERSION OF AGE OF BLOODSHED HAS BEEN LAUNCHED

Ocean Texture

The time has come. The latest and greatest version of the mod has been launched! As you all know, this has been one of the largest mod projects ever conceived for Age of Empires II HD: The African Kingdoms. I have been asked if this mod supports other versions of the game. The truth is that I have no reason to believe that it doesn't, but of course, the best experience is the way it was meant to be played. It is meant to be played with The African Kingdoms.

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There may be a new expansion after this mod, but I have already done so much and I am moving on to other projects. As always, I may return to this mod and add more missions, more textures, and more content. But for now, I am taking a break.

Soviet Union

This has been a singular project that I have not shared with anyone and it has had a singular focus: to build the greatest Age of Empires II HD mod there is. In the future, there may be other mods that copy my textures and my ideas, but as long as I am given the appropriate credit and you make some slight variations, then we will be okay. You will find the download link below as well as a link to this mod on nexusmods. This is farewell, for now.

Click the image below to download the latest version!

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Click the image below to see the Nexusmods page!

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Age of Bloodshed - June Development Blog

Age of Bloodshed - June Development Blog

News

Coolness7 returns from a hiatus to reveal more information about the upcoming Age of Bloodshed Expansion.

APRIL DEVELOPMENT BLOG FOR AGE OF BLOODSHED

APRIL DEVELOPMENT BLOG FOR AGE OF BLOODSHED

News

GENERIC CHANNEL, A.K.A. Coolness7 does another video development blog. Discusses the future of Age of Bloodshed, unveils the title of the next expansion...

Age of Bloodshed March 2017 Development Blog

Age of Bloodshed March 2017 Development Blog

News

I had to re-upload this development blog because there was something wrong with the page that forced me to delete it. Some kind of script failure.

Bloodshed Development Blog February 2017

Bloodshed Development Blog February 2017

News

In this Development Blog, Coolness7 reveals further information regarding the next release of Age of Bloodshed.

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Age of Bloodshed 3.24 The Socialist Wars

Age of Bloodshed 3.24 The Socialist Wars

Full Version 1 comment

This is the official release. Probably the final version of this mod. It's always possible that I may add more content in the future. However, I feel...

MOD MUSIC 2017/2018

MOD MUSIC 2017/2018

Music 1 comment

The title of this track is "Caida" by Triangular Ascension. This will be used in the next version of the mod.

Age of Bloodshed: Rise of The Nether King [2.13]

Age of Bloodshed: Rise of The Nether King [2.13]

Full Version

This is the release of Age of Bloodshed: Rise of The Nether King version 2.13 and it includes the original Age of Bloodshed 30 mission campaign. It also...

Age of Bloodshed Expansion 1.08

Age of Bloodshed Expansion 1.08

Full Version 2 comments

This is the 1.08 version of the Age of Bloodshed Expansion. To get the most out of this expansion and have the ability to play the campaign, you should...

Age of Bloodshed 1.07

Age of Bloodshed 1.07

Full Version

This is the release of Age of Bloodshed 1.07. The Blood Ocean texture is included in this release and all future releases. Only if you have Age of Bloodshed...

Age of Bloodshed 1.061

Age of Bloodshed 1.061

Full Version

AGE OF EMPIRES II HD: AGE OF BLOODSHED EXPANSION V 1.061

Comments  (0 - 10 of 36)
sriramBS
sriramBS

Guys!! How to install this in rise of rajas?

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Guest
Guest

Please could you post a list of this mod's soundtrack? The music's good.

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Coolness7 Creator
Coolness7

Most of the music is under the genre "Neo-Classical". I found a mix of similar music. The rest you'll have to explore on your own.

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pawel0111
pawel0111

How you do in your mod that AI uses all 3 variants of house instead of one?

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Coolness7 Creator
Coolness7

Scripts.

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pawel0111
pawel0111

Plz precaisly what file u edited??

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Coolness7 Creator
Coolness7

I don't give away my trade secrets. :D

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pawel0111
pawel0111

Please can anyone help me with this: So I created new unit with new graphic, stats, icon etc but AI player wont build him, of course I can build it as well but AI wont :( Plz someone help me.

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Coolness7 Creator
Coolness7

You will have to write new AI scripts, or adjust unit scripts so that the AI will recognize their unit class and deploy them effectively.

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pawel0111
pawel0111

Thx and I have another question: how do you adjust ai in empires2_x2_p1 or maybe empires1_x1_p1? cause i cant find any file in your mod that will have something with AI or dont know something.Plz if you do this with advanced genie editor, just expalin me how to do this cause that AI in your mod its just fantastic :) cheers to You and your mod friend

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Coolness7 Creator
Coolness7

Thanks for the support!

So yes, the main files can allow for AI scripts and if you are using the latest version of A.G.E. then you should be able to code the technology trees, buildings, and units to be recognized by the AI. In addition, you can also re-script some of the maps and terrain so the AI can identify them better and respond to threats more efficiently. There are other files in the game that can tweak AI behavior to be more aggressive, etc.

Reply Good karma+2 votes
pawel0111
pawel0111

Ok for example Ill make legionary buildable, doing couple things in techs and effects in advanced genie editor but AI dont building them :( Dont know how do this to make AI build them.In your mod I cant find any files with AI, you are really great, dont know how you doing this.Plz help

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