Hey everyone, recently I posted a demo of Contract Battlefronts, and now we have recorded gameplay of it, and I think this is the best opportunity to explain it.
It's essentialy similar to hunger games - the basic premise is that the last man standing wins. You start out with nothing but your fists and gather resources around the level as the round goes on. There is no wall that closes in on the players like in other Battle Royale titles, the limit is the time (or no limits if the server host hasn't set a time limit). A few things are on my mind that I want to add but haven't yet, such as ironsights for better distance combat and inventory management.
As for the announcement - in the gameplay video you may notice a pesky bug with the cars where they don't properly carry over your health. I couldn't fix this bug myself, and I'm looking for someone who can help fixing me this. If you can help, you can reach us through our Discord: Link
Large Hard 2019