You remember nothing, you wake up in a strange square room with nothing but a pistol and a consent form. You remember nothing about who you are and why you were put here. DISCLAIMER: The following is in its entirety work of fiction that exists in a fictitious universe. Any similarities to any persons, groups, places, things, or events that have existed, currently exist, or exist in the future are not intentional. I am not publishing this work for the purpose of mindless entertainment only. It is not meant to be taken as a statement, just as a video game. A special thanks to the "Cube" film series and the film "1408". These films were a great inspiration to the making of this mod.

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Soul Syphon


Before you read this I want to disclaim that this is a completely different story than what is being worked on for this mod, and has absolutely no relation to the product I am developing. I post it only in hopes that someone who has the capability of creating a story similar to this may be inspired to do so. If you are talented when it comes to game design and want to create this, you have my full blessing to do so. All I ask for is credits for inspiring the story.


The story is about a woman who is taken away and executed by corrupt authorities in a despotic country, only for them to find out far too late that she has the ability to transfer her soul to any nearby host body. In order to escape the facility, you must transfer your soul to these host bodies, in order to get to the dictator and stop him. Any body you possess will stick out since the eyes will appear milky (the way they do when someone dies and the body you posess will eventually rot since it is dead)any time you die your spirit is released and you pilot your soul to another host, you must do so quickly though since your soul's energy fades. At the start of the game, you can only possess certain indiviudals, but as you level up you can possess more powerful and more useful people and increase the timespan you have before your soul passes on. If you leave a host body, it will simply die.(originally it was to be where the former allies would consider the body possessed and would kill their former teammate, this seems too hard to program). The plot of the game is to get revenge on the despot who ordered you and your families executions. The game would end with you posessing the despots body and forcing him to kill his family. At the end of this story you've seen so much horror that you live long enough to become the villian, possessing the soul of the dictators second in command and taking over the country.

The Ideas That Came Before

The Ideas That Came Before

News 2 comments

A look at the cut concepts for this mod and possibly why they were cut.

Plot Summary

Plot Summary

News 1 comment

You may not want to read this if you don't want the mod's biggest twist to be revealed.

A few facts

A few facts

News 1 comment

Just some info. P.S. I didn't think this mod would get this many views, thanks for the support. :)

RSS Files
Ame Pre Alpha

Ame Pre Alpha

Demo 1 comment

Pre alpha maps for the Automated Map Editor modification.

Complex Issue Beta Maps

Complex Issue Beta Maps

Demo

A few beta maps from the mod that existed prior to the current RTM build that is being worked on. This focuses on the Prologue and gets into the beginning...

Comments  (0 - 10 of 65)
Braine Creator
Braine

I am pleased to announce that all the voice recordings for the mod are done and we have a solid story tree that I am sure will be fun and exciting. Now on to making the maps and putting everything together... 2 down 2 to go.

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Guest
Guest

its half life 1 mod, not hl2 one

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Braine Creator
Braine

I changed engines from Goldsource or Source since I wanted the application of physics puzzles in the game. Also due to the fact that the story and the map designs weren't as complex as I thought they'd be to make.

Reply Good karma+2 votes
Braine Creator
Braine

An early beta release has been posted in the files section. Note that this is an early build and is prone to glitches and bugs. These maps have been redesigned, so I wouldn't expect the final product to look this way.

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UrbaNebula
UrbaNebula

I tried the beta maps out but got a number of fatal errors. Turns out this is a map pack for Opposing Force, not Half-Life. You might want to update your moddb page.

Also, the maps aren't exactly playable. You only get a gauss gun in the first map (ci0), but because you don't transition through the maps properly, all the following maps you have no weapons at all...

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Braine Creator
Braine

I don't recommend playing the beta maps since they are obsolete (they have all been redesigned now and hopefully won't have the same errors). But you are correct, this is an Opposing Force mod, I've seen Opposing Force mods labeled under the Half Life name, this is why it was labeled this way. I figured this was done intentionally since people would search Half Life mods rather than Opposing Force mods.

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UrbaNebula
UrbaNebula

Ah, that's fair enough.

If the final release is an actual MOD format and includes all of the opposing force additions, then you could class it as a Half-Life mod.

However, since the beta release is simply maps, you need to install them into the opposing force maps directory. That's what was confusing me.

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Braine Creator
Braine

The final version will be in the format of a mod, I released these maps for feedback purposes. To see what people thought design wise and as a holdover for the development (which is going pretty well at the time of posting this) I also wonder if the "beta was better than the final product" concept will apply to this mod. If there are problems, the good news is I will release all the map files in an open source format (all the vmf files will be released for anyone and everyone to play around with)

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Braine Creator
Braine

Just released some new screenshots. Got a new computer so I'm starting the whole mapping process by scratch. The good news though is that the maps you are seeing took only two days to develop. So it seems the rewrites and outright scrapping of concepts has made me somewhat proficient with Jackhammer.

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Braine Creator
Braine

I'm going to release the scrapped stories for the mod soon, if you want to implement these as a mod of your own you are welcome and encouraged to. All I ask is for credit for the idea.

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[_-=MTB=-_]
[_-=MTB=-_]

You're pretty good at making A story, But you need to stop posting A new story and change the story for the mod every time, otherwise it kills the mod progress. Just focus on making the mod based on the story you've actually really planned, And let us figure out the story on our own through the mod.

Since you said there is no more changes, That's great, i'll look forward into it
Still, try not to spoil too much for us

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Braine Creator
Braine

The good news is the story is solid and I did not spoil the story of the final product in this last post, the bad news for me was I wasn't able to deliver on any of these ideas which I found quite unfortunate. Especially the idea of Freeman joining Breen which was a hope for a mod ever since I played Half Life 2. My hopes are someone with more skill than myself will see these ideas and possibly make them a reality.

However a bit of an afterthought here but there are a few old builds from these development areas that I am considering releasing as a Missing Information esque mod where the player can walk through the fixed beta and alpha maps. (This project will begin after the mod itself is done though)

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