Includes 3 files that fix and tweak various things in Clusterfuck 4.0.1
Includes 3 files that fix and tweak various things in Clusterfuck 4.0.1.
Changelog:
Fixed Nemesis Fragments resetting to 1 whenever you change maps
Changed Terminator and Demented Terminator for RM 1.2.5.1 compatibility
Replaced Demon Tech Pistol sprites with reshaded ones by iknowhowtomap/Gorman Frebmane
Fixed not being able to use the cannongun again when using it and changing maps
Allowed the Phase Warlord to spawn more minion types
Fixed the Nemesis Sentient having infinite resurrections
Fixed the Plasma Pistol marine not having any sprites
Fixed the Nemesis Cyberdemon jumping to a missing state
Made spring mines vanish in 30 minutes instead of 5 minutes
Fixed the Legendary Random Sphere's infinite ammo
Fixed sprite G4 on the Nemesis Fiend
Adjusted offsets on the Nemesis Fiend
Adjusted offsets on all Cydestroyers
Adjusted offsets on the Legendary Terminator
Fixed the incorrect ammo counter for Legendary Bullets
- Why does LCA still have 2 legendary bullet ammo types?
- Actually, I don't need an answer for that
Fixed Rune effects disappearing after changing maps on multiplayer
- Making the rune tokens an inventory item bugs it out, but making them a weapon does? dumb bullshit
Added a message to the armor deleter saying it can't be used online
- I do not want to go through the effort of fucking around with scripts, just let me work on Pandemonia for fuck's sake
Glaucoma can no longer randomly poison you
Legendary Doomguy no longer drops the AK-47
Removed DoomEdNums from weapon spawners
Removed Flying Cerebral Imp
i do not understand what i could be doing wrong but im constantly met with this error
Tried to register class 'BulletPuff' more than once.
Script error, "complex-dust-clusterfuck-v4.0.2.pk3:actors/freezebfginheritance.txt" line 287:
Parent type 'CyberIceSpike' not found in PlayerIceSpike
Script error, "complex-dust-clusterfuck-v4.0.2.pk3:actors/freezebfginheritance.txt" line 679:
Parent type 'FRZRIceSpike' not found in PlayerFreezeBFGSpike
Script error, "complex-dust-clusterfuck-v4.0.2.pk3:actors/weapons/legendarycannon.txt" line 1:
Parent type 'Legendary Plasmatic Cannon' not found in LegendaryPlasmaticCannon
Script error, "complex-dust-clusterfuck-v4.0.2.pk3:actors/weapons/legendarycannon.txt" line 1:
Replaced type 'Legendary Plasmatic Cannon' not found for LegendaryPlasmaticCannon
Script error, "complex-dust-clusterfuck-v4.0.2.pk3:actors/weapons/legendarycannon.txt" line 3:
"weapon.kickback" requires an actor of type "Weapon"
Execution could not continue.
Script error, "complex-dust-clusterfuck-v4.0.2.pk3:actors/weapons/legendarycannon.txt" line 3:
Unexpected '100' in definition of 'LegendaryPlasmaticCannon'
I'm having similar issues. Playing with Zandronum stable version.
getting
Script error, randomons-v1.2.5.1.pk3:actors/monsters/hellfirecyber.txt line 3534:
Unexpected ';' in definition of 'HellFlame'
make sure to use zandronum not gzdoom
is this mod intended to be unbalanced and impossible? it has very redeeming qualities but im not sure if your intentions for this were meant to be comedic. either way great work its very entertaining.
Yes it is meant that way, but it is not straight up impossible. Well unless you play on nuts.wad :p
But nevertheless depending on the map pack you choose to play on you can either get an unplayable experience or a good one.
I just finished a run through Alien Vendetta and it was great!
You just need to learn the uses of the various items, how and when to use them, what weapons deal more or less damage to such-and-such ennemy type etc.
Indeed, if you learn a good way of playing it, you can very much pass most enemies in the maps, tho i can confirm you will die sometimes, mostly when not having nemesis weapons to kill the 3 legendary tiers.
Its a Mod Called ClusterFuck, Its meant to be a BallBuster
its very possible (i play on the hardest difficulty) and its possible but you have to be careful
Dumb question here, but should the files be placed in the load order ALONGSIDE the v3.0 files or should they REPLACE them?
I.E. should we be replacing hem-custom-cf-v3.0 with hem-custom-cf v4.0.2?
alongside with 3.0? no this is for 4.0.1(i guess)
1. bulletpuff_fix.wad
2. newtextcolors_260.pk3
*. ZandroSkins_v04.pk3 (or put it in your skins folder) (optional)
**. DustSkins.pk3 (or put it in your skins folder) (optional)
3. *the mappack you desire to play*
4. complex-doom.v26a2.pk3
5. lca-v1.5.9.6.pk3
6. randomons-v1.2.5.1.pk3
7. complex-dust-v1.7.2.pk3
8. insanelca-custom-v1.3.pk3
9. hem-custom-CF-v4.1.pk3
10. complex-dust-clusterfuck-v4.2.pk3
11. hpbar-v22.1-cf.pk3
It won't launch because "'@property@weapon.kickback' is an unknown actor property."
And when I use Zandronum, it just goes to the fatal error screen.
Dude just make a version that works,i do everything in the read me,i replace the files,dosen't work
Mediafire.com
Here's the link to the load order file. Use ZDL > load ini and select this file. Works fine on Zandronum 3.1. ALSO maps of chaos OK was used. Enhances the experience.
Script error, "complex-dust-clusterfuck-v4.0.2.pk3:actors/weapons/legendarycannon.txt" line 3:
'@property@weapon.kickback' is an unknown actor property