Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.

Report RSS CoH: Modern Combat - Patch 1.004 released

Hey folks, we're back with the last patch before the CoH: Modern Combat 1vs1 tournament this weekend. A few remaining balance issues have been adressed, and some bugs have been fixed. Especially the Humvee and Type 96 models should now properly show up, independent of graphics settings. Find the complete change-log at the end of this post.

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Hey folks, we're back with the last patch before the CoH: Modern Combat 1vs1 tournament this weekend. A few remaining balance issues have been adressed, and some bugs have been fixed. Especially the Humvee and Type 96 models should now properly show up, independent of graphics settings. Find the complete change-log at the end of this post.

We would like to take the opportunity to give a special thank you to some freelance helpers, who have contributed largely to improve the visual appearance with this patch. DMz and Beefy^ have yet again lend their hands to polish our textures! Further, the french translation received some polishment by our forum member ursidey, thanks.


The Modern Combat launcher should automatically notify you about the patch and download it for you the next time you start it. If you run into problems with the automatic update, you may download and apply it manually, using this link.

~The CoH: Modern Combat team


Patch 1.004 change-log


Gameplay changes:
general

  • Changed the build cost of several call in vehicles. This affects end game score and the command point reward for killing/losing those units.
  • Upkeep of both US and PLA units changed to balance the cost of units on both sides.

PLA

  • PLA Tankhunter now benefits from the guerilla ability.
  • Incendary mines will no longer damage/do criticals to vehicles.
  • Reduced incendary mine supression
  • Removed Anti Personel mines from the Militia build menu.
  • Lowered the PHL-03 rockets damage modifier against armor and various vehicles to 0.75
  • Lowered the PHL-03 rockets damage modifier against buildings to 0.5
  • Lowered the AoE damage of the ZTD05 105 mm weapon vs infantry

USA

  • Stryker FSV vehicles that have been upgraded from ICV versions now have the same command aura boni as newly build FSV version.
  • Changed the paladin's target table and penetration to match the vCoH 105mm howitzer (was doing too much damage to some units before).
  • Airborne squads can now replace lost Carl Gustav weapons.

Model/Texture/Shader/sound updates:

  • Fixed LOD settings on some vehicles. This should fix the bug where humvees and gunners would not appear for low gfx settings.
  • Added Carl-Gustav projectile
  • The Javelin no longer disappears when toggled and now has a setup bar.
  • Fixed muzzle effects and tracers for several weapons
  • Added new farm building models. They are available for mappers, but their animations are not set up, yet.
  • Added several new notification sounds for abilities.
  • Several mesh fixes on vehicles.
  • Fixed the UI minimap icon for the Napalm Strike ability
  • US Infantry have had their diffuse and normal reworked ingame to fix the sometimes wrong ambiance of color ingame. There are now new Specular and Glossiness maps which will give the infantry better lighting in coordination to muzzle and impact effects - (corrected textures thanks to DMz & Beefy^)
  • The tread textures are now not clean as they used to be, where it may look like the vehicles had just come out of a factory. Now they have proper discoloring and mud effects to look like vehicles have been on the battlefield - DMz
  • Many US vehicles used to have black lining due to impacts and simply did not present the proper colors of their camo. This has been corrected, and the camo colors of units look much better and they don't look so dark anymore. All the US vehicles have to correct coloring for ingame. Thanks to DMz & Beefy^.
Post comment Comments
roman9441
roman9441

Nice update :)

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WiFiDi
WiFiDi

the maps are short resoruce wise the us requires to much fuel and to much munis while the chinese require much less munis making it unbalanced in that way.

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Darkbladecr Creator
Darkbladecr

US require munition, PLA require fuel
Manpower costs should be the same for upkeep, this was the balance concern. I personally don't have issues vs PLA anymore, if you have balance issues post it on our forums with a replay.

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c00lbeans37
c00lbeans37

guys why is the US tanks invisible i can only see their tracks and when i upgrade the humvee to crows the gun is also invisible is it a bug or just my graphic/shader problem??

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OnkelSam Author
OnkelSam

we're aware of the issue. please increase your texture settings to high and move the model details slider all the way up to solve the problem for now. it'll be fixed in the next patch.

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c00lbeans37
c00lbeans37

w0w thank you very much it really solved my problem =))

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relicmonkey
relicmonkey

thx for patch i wanted to see the model for the t-96

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Gnio
Gnio

Epic.... Epic! EPIC!!!!!!!

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ZaliaS
ZaliaS

Looks like Vietnam!

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ollieglynne
ollieglynne

When are the missions gonna be available?!

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MonkeySoldier
MonkeySoldier

When it's done.

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RevenTDL
RevenTDL

I still seem to have an issue with the Apache Longbow strike, Even when a target is marked it still won't allow me to use the ablity. Is this a known bug and im just missing something or?

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prometheus241
prometheus241

does anyone know if it works on CoH without Opposing Fronts

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OnkelSam Author
OnkelSam

yes, it does

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Zanklev
Zanklev

Is there anyway possible to stop the bots from using snipers, those artillery trucks, and mortars? I am constantly being spammed endlessly by these things and I'm tired of it, I love the mod but I'm at the point of uninstalling...

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ModHunter
ModHunter

Hi guys, can I make a request? Can you produce a humvee that can actually carry troops to make this mod more realistic. :) Thanks..

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Hellfire_Goliath
Hellfire_Goliath

hey devs as RevenTDL said "I still seem to have an issue with the Apache Longbow strike, Even when a target is marked it still won't allow me to use the ablity. Is this a known bug and im just missing something or?"

im having the same issue... Advice would be much appreciated. Thanks :)

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