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If you have any suggestions or wish to provide feedback, please do so via our official balance forum.
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Hi again everyone!
Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.
There are two reasons for this announcement:
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Firstly:
As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).
This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).
There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!
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Secondly:
Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.
The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:
I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.
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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.
Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.
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All the best!
~ Spoon, on behalf of the Modern Combat team.
CoH: Modern Combat re-release v1.019. This re-release does away with the old installer and instead requires manual extraction. It also includes several...
It's been ages since our last update (just over four months to be exact), and we'd like to apologise for the delay in administering some necessary fixes...
Hope you are all having a great summer and enjoying the sunshine! We are glad to announce we are releasing our new patch today. We have been working hard...
For those with a 32bit version of Windows you may have noticed that the installer does not work for you. This is now fixed and there are new mirror up...
Fixes the AI error caused by Relic's 2.700.2.43 patch. Not required for versions of the mod downloaded after 21/06/2017.
Version 1.019 of Modern Combat, re-released as a single archive.
This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES
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It would be so nice to have also Russians Ukranians and Islamists also some NATO (Germans French English and maybe Italian forces) too
Nonetheless so great Mod
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Hello, if this forum is still alive, I only have one question, I have the steam version and I installed it in mod on steam, when I enter a skirmish game against the AI, the game ends up giving me victory and the AI dies
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