Quake II Communication Center ReadMe File
CONTENTS
I. Story
II. Installation
III. Walkthrough
IV. Credits
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== I. Story ==
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Your squad has been trashed and only you still alive.
Accidentally you've been found entrance to the Strogg's Communication Center. And who would prevent you from ruin this complex to avenge your killed comrades?
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== II. Installation ==
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In case you downloaded full game archive (for Windows or Linux) just launch commcenter.bat (Linux: commcenter.sh) file and enjoy the game.
If you want to install the map to your own copy of Quake 2, read further text.
This map was developed and tested on Yamagi Quake 2 engine.
You can get it there: Yamagi.org
Direct link for Windows: Deponie.yamagi.org
In Linux Debian you can install Yamagi from official repos: apt-get install yamagi-quake2
Also you have to put original content of Quake 2 to the baseq2 directory.
You can get it from old-games.ru: Old-games.ru (rip-version is enough)
Or use original Quake 2. Map was tested there and works well.
Just you won't see some multiply explodes.
To install the map:
- Put commcenter.bsp in QUAKE2/baseq2/maps/ directory
- Put commcenter.bat (Linux: commcenter.sh) to QUAKE2/ directory
- Launch commcenter.bat (Linux: commcenter.sh)
Alternative method: execute "map commcenter" in Quake 2 console
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== III. Walkthrough ==
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Here is a demo file (walkthrough.dm2) that will show you all secrets of the map.
To watch the demo open Quake 2 console (~) and type: demomap walkthrough.dm2
In case you put map in your own Quake 2 installation, put walkthrough.dm2 to QUAKE2/baseq2/demos/ first.
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== IV. Credits ==
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MAP NAME: Communication Center
TYPE: singleplayer
DEATCHMATCH SUPPORT: NO
COOP SUPPORT: NO
AUTHOR: deex (https://cs-mapping.com.ua/forum/member.php?u=434)
RELEASE DATE: March 8 2019 (present for non-existing girls who loves Quake 2)
DEVELOPMENT TIME: 11 days
LEVEL EDITOR USED: J.A.C.K. v1.1.1064 by XaeroX (http://jack.hlfx.ru/)
SOURCES: You can find map source file (in JACK editor format and simple .map) in QUAKE2/baseq2/maps/ folder.
SPECIAL THANKS:
XaeroX for nice level editor
dmw, Jaŭhen, BuzzeR (godfather of level design), EHOT_GANG and DJ GooD OFF for beta-testing