A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS "Better the Devil you know..."

All hell is about to break lose inside GDI bases!

Posted by on

Intercepted GDI communique marked 'Top secret!'

"The truth is, we had all tried to put the horrors of the 2nd Tiberian war behind us...

At 02:30 a distress call was received from base camp 'Hope', a medium sized outpost inside a 'red zone'. The distress call was unusual because there was no automated perimeter alarm. The base had extensive stealth detection and large sonic defenses that completely surrounded the base, it was supposed to be impossible for a stealthed Nod unit to get through without triggering an alarm, air or ground based. And yet here was a call stating that they were under attack, what could have evaded the extensive defenses that are used for all 'red zone' bases?

By the time that the rescue forces arrived camp 'Hope' was nothing more than smoldering ashes. This was merely 95 minutes after the 1st distress call was made. While it is certain that the unexpected surprise of the attack contributed to the destruction of camp 'Hope' the question remained, what could have so quickly destroyed the camp and get away without trace before rescue forces arrived?
For GDI veterans the answer was obvious. For tactical command it was the worst possible news. An enhanced still taken from a camera with night vision capabilities provided the confirmation...


The Devil's Tongue is back!

This massive subterranean flamethrower was the only single Nod unit that could have done this. Audio recorded during the camp 'Hope' massacre indicate that the frightened and confused GDI soldiers were futilely attempting to tackle this beast head-on, they had never encountered it before and had no idea what tactics to use.
The standard practices of the 2nd war, building bases on naturally hardened surfaces, laying reinforced concrete foundations before building outposts, the standard issue of a deployed sensor array for early detection of subterranean activity, all had been gladly stopped well before the start of the 3rd Tiberium war. That era was 'behind us' 'Nod are forced to use different tactics now because we rendered the use of subterranean warfare futile'. Perhaps we were right, but that sharpness, that survival instinct, the 'healthy' fear of a painful death, meant that we were psychologically a lot more prepared then...then we are now.

Since that first attack at camp 'Hope' 5 more outpost have been destroyed in 'red zones' over a period of 1 week. It is not known how many Devil's Tongue's the 'Dimensional rift' has provided for Nod, but we know that subterranean warfare is a reality that we will once again have to deal with.
A soldier stationed in a base inside a red zone depends upon GDI's high security standards, they feel ready to face any threat that Nod or the Scrin can throw at them. The extensive perimeter defense provides them with the assurance that , if there is a threat, it will be detected and dealt with. That security is gone now.
It would take 15 months (and this assumes a bare minimum of red zone military engagements) to fully reinforce every red zone base. We do not have the resources or equipment to build the old Mobile sensor arrays, and we cannot simply abandon the extensive tactical advantage and protection that the 'red zone' bases provide.
All camps in all zones will begin training in how to deal with a subterranean attack, 'Better the devil you know, then the devil you don't...'

I saw something that broke my heart today. I was at base camp 'Solomon' not to far from where camp 'Hope' used to be, and I saw something that I had not seen in GDI soldiers faces for decades...fear."


"Need a light?"

Base Asset: www.cncreborn.eu
staff (additional rigging, animating, texture and coding done by me)
For gameplay hints and tips please follow this link Forums.revora.net

Post comment Comments
shinobi718
shinobi718 - - 123 comments

Burn baby burn! yea!
BTW "The Devil's Tongue was back!" not was but is

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Madin Author
Madin - - 2,077 comments

There's more mistakes then just that!
Too late anyway, if I edit it now I think it'll count has another update and bump the mod to the top of the page (Apparently not!).

And I don't want to go down that road.

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-Str!ker-
-Str!ker- - - 33 comments

It's nice to see a return of this unit, I always missed the originality of Tiberian Sun units.

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Madin Author
Madin - - 2,077 comments

This is indeed a very popular unit!
I'm quite surprised actually.

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KaanTech
KaanTech - - 334 comments

we were using pavements for that 'devil'
but anyway one hell of a deadly unit

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KaanTech
KaanTech - - 334 comments

for one's dont know: pavements prevent this sub-terrain units to get up from underground so we dont have to scare like little school girls with screaming from these units to get up from just under our base and burn everything

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