A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.
Name: Missile Silo
Side: Nod
ERA: Tiberian Sun
Build Limit: 1
Notes: Replaces Tiberium Chemical Plant.
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Ah, another excellent TS remake.
The whole mod is an Excellent TS remake!
Well yes and no, it certainly would've been if it was exclusively TS designs but that's not the aim of the mod.
"By the way, missile launch detected" *evil computer laugh*
Will this include the Cluster Missile (Or is that the Multi-Missile)? And do we still get to keep the Temple of Nod for Nuclear Missiles?
Moddb.com Indeed it does, as well as chemical and catalyst missiles.
The description states that this structure replaces the Tiberium Chemical Plant, so I surmise that the Temple of Nod's nuclear missiles are still the primary super-weapon and this is more akin to the GDI Space Command Uplink.
So we get 3 missile weapons. I'm so proud of this mod I will probably never be able to unninstall it.
Indeed we will, might make Nod a bit more OP... Oh well... Peace through power!!
Oh another thing, CnC_Fin, i think that'd be a great idea to have CABAL saying his quotes from TS:FS for Missile launches :D