From the crew that previously brought you the acclaimed C&C Tiberian Dawn Redux mod for C&C Generals Zero Hour, we proudly bring you this sequel project, C&C Red Alert Redux! The mod features both Allied and Soviet factions from the original C&C Red Alert! Attack Dogs, Tesla Coils, Naval Warfare, Gap Generators, M.A.D. Tanks, and even Chronoshifting are all included in the mod! The nation subfactions and the story campaigns are still under development and will come at a later date.

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Report RSS Tanya & Unnamed Soviet Commando (view original)
Tanya & Unnamed Soviet Commando
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theduke9924
theduke9924 - - 73 comments

If Soviet Commando winds up being Volkov, maybe do something similar to Rise of the Reds where you can pick a loadout before training him. Standard Anti-Infantry with Demo Charges, Anti-Tank/Anti-Infantry Gun loadout, more expensive Cyborg with self heal, basically make the different iterations of Volkov from the different Campaign, Aftermath, and Counterstrike missions buildable.

Or maybe save fancy stuff for if you wind up making "Advanced" sub-factions like you did for Tib Dawn Redux, and just have base Soviet Commando be anti-infantry gun and C4. Could still be Volkov easy, since Volkov wasn't Super-Cyborg Death Machine in the first mission you got him.

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Description

Today I present Tanya and a yet to be named Soviet Commando type unit. Both can one shot kill infantry and plant bombs. I admit I am still not the best at modeling and animating infantry and these were put together using original game assets with custom textures and gun models. The texture for Tanya was actually taken from the RA cutscenes and applied on a slightly modified Black Lotus mesh and the Soviet Commando is a recolor of the China Officer mesh in Generals/ZH using the Col. Burton animations. Volkov or Boris was on the shortlist for the Soviet Commando.