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"Command & Conquer: Generals 2" MOD production team
Production Team Leader: mahailong008
Deputy head of the production team: Trinity
1. Zero Hour Version
Trinity : Model and textures, coding, interface making, icons replace almost all of the work, etc.
mahailong008: organization and coordination, promotion, public relations diplomacy
Frankzhu: Text written (csf), plot design
MoeShiro: Text Editor (csf)
Runaway AI: Code Advisor
Red Dawn: Image Consultant
Mallory: a modified version
Chen Xi: Drama Design
ZTZ2019: Plot Design
Yu Gao Wolf: Drama Design
Wolf: Drama Design
2. Command & Conquer 3 Version
ACU: model import, coding, icons, and so replaced
Trinity : model, textures and icons make
mahailong008: organization and coordination, promotion, public relations diplomacy
Moddb.com
3. Red Alert 3 Version
Mu Star : model import, coding, icons, and so replaced
Trinity : model, textures and icons make
mahailong008: organization and coordination, promotion, public relations diplomacy
4. Unity3Dversion
Lance: Model Import and various other work
Trinity: model, textures and original productions icon
mahailong008:organization and coordination,diplomaticpropaganda
5.UDKversion
Interpretation of youth: Model Import and various other work
Trinity: model, textures and original productions icon
mahailong008:organization and coordination,diplomaticpropaganda
Consultant: QSN
Consultant: HUIXIAN_bing
Consultant: stromberg
Consultant: hunt1hunt
Consultant: Mallory
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“命令与征服:将军2”MOD制作组
制作组组长:mahailong008
制作组副组长:遗忘
1.绝命时刻版本
遗忘:模型及贴图制作、代码编写、界面制作、图标替换等等差不多全部的工作
mahailong008:组织协调、宣传推广、外交公关
Frankzhu:文本编写(csf)、剧情设计
MoeShiro:文本编辑(csf)
失控的AI:代码顾问
赤色黎明:图片顾问
美的:修改版本
宸汐:剧情设计
ZTZ2019:剧情设计
羽高狼:剧情设计
野狼:剧情设计
2.命令与征服3版本
ACU:模型导入、代码编写、图标替换等等
遗忘:模型、贴图及图标制作
mahailong008:组织协调、宣传推广、外交公关
Moddb.com
3.红色警戒3版本
牧星 :模型导入、代码编写、图标替换等等
遗忘:模型、贴图及图标制作
mahailong008:组织协调、宣传推广、外交公关
4.Unity3D版本
兰斯:模型导入及各种其他工作
遗忘:模型、贴图及图标原创制作
mahailong008:组织协调,外交宣传
5.UDK版本
诠释青春:模型导入及各种其他工作
遗忘:模型、贴图及图标原创制作
mahailong008:组织协调,外交宣传
顾问:QSN
顾问:HUIXIAN_bing
顾问:stromberg
顾问:青蛙
顾问:美的

Hello everyone, we are the General 2 mod production team. We have released three versions of General 2 mod: ZH, RA3, and CNC3. Now we start to recreate the RA3 version, ready to replace the latest model, add various special effects, and more. A new version will be released in the near future, I hope you will continue to support us. Mod author: Yi-wang_Trinity (遗忘)
General 2 mod:ZH
Moddb.com
General 2 mod:RA3(Old)
Moddb.com
General 2 mod:CNC3
Moddb.com
General 2 mod:RA3(Remastered)
Moddb.com
Add navy and new units model.Improved AI and special effects. New model and texture for General 2 (RA3).
Greetings, everyone. I'm glad to announce that the wait is finally over, the English version of the Generals 2 open beta is here!
First open beta release for Generals 2 RA3 version, and recruitment notice.
Installation Instructions: Unzip and copy all files to Generals 2 MOD v1.551 root. English patch author: superfeatheryoshi
New Download for General 2——1.55 version This one is directly upload to moddb
New Download for General 2——1.551 version This Download is directly upload to moddb
1. Download and install the generals 2 MOD v1.55 version 2. Download and extract the 1.551 patch to the same directory 3. Run General 2 MOD
Installation: 1.Installation "Command and Conquer Generals Zero Hour" v1.04. 2.Extract the mod files to "Command and Conquer Generals\Command and Conquer...
[Command & Conquer: Generals 2] MOD beta v1.5 1.5 is the general subfaction version, total of 12 generals (three base camps of traditional general +9...
me too i can't find the download links
In a way, the fact that you have the review section disabled is a benefit to you...At least until you run into an opinionated person who basically plays mods all the time. This mod, is complete garbage. Not beacuse: "Oh no USA fuq you!" But because how you put it together is not harmonious with CnC Generals Zero Hour. I can barely see what icons I have unlocked, it's hard to tell what the icons are supposed to be icons and what are just parts of the GUI. The units all feel really similar to their counterparts in the base game, and the European faction just feels like you decided to try and turn them into the US faction...Hell they all still USE US lines. All this mod does in essence is slap a different coat of paint over the factions without upgrading anything or adding new units, it's a reskin...And to be honest that is one of the WORST kinds of mods. As such I give this mod a 4/10.
Dude, if you think the mod is so ****, why not make a better one?
You really bitch and moan like someone with too much sand in their vagina.
Dude... You do realize this mod isn't even complete yet, right? The reason it feels like a reskin is because it would screw with the AI otherwise until we finish writing it. And the voices are just placeholders until we can change them to more fitting ones, it's a very low priority, but we're still gonna get to that.
I've played incomplete mods before that were ALOT more in depth than this...And weren't in development as long as this.
Ehhhh... So? Most of the team members are working on more than this project. And I'm pretty much the only one in the entire team that knows English. Plus this mod isn't even our priority right now. Modding doesn't happen overnight you know.
I am WELL aware that modding doesn't happen over night...I left the comment/review because of how underwhelming it is I'm this state. I guarantee when it's more developed I will not be as critical (or rude if you thought I was with my review) because it won't just be a reskin.
*in this state.
They just used assets datamined from EA's Generals 2 while it was in a public testing stage, and ported them to Generals. That's pretty much it.
That may be true, but it's just not well put together compared to other mods for this game. Like Untitled, Reborn, and Contra for instance.