This is a MOD for Command Conquer:Zero Hour, We are ready reference Generals 2 (FTP) model to create a new model of buildings and units, the number of units of each faction to prevail Zero Hour, the unit will differ from nature (such as the Hummer into infantry units), the total number of units unchanged. Game camp for "Asian-Pacific Allance (APA), European Union (EU), Global Liberation Army (GLA)", each camp administered three generals, in accordance with general reference to Generals 2 specialty condemnation .

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Report RSS Command & Conquer: Generals 2 (view original)
Command & Conquer: Generals 2
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WerewolfGeneral
WerewolfGeneral - - 2,241 comments

These models are such a win!

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The_Zed
The_Zed - - 493 comments

Must be overlord

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DarthC
DarthC - - 222 comments

the most realistic approach to overlord tank

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LePawel
LePawel - - 90 comments

That's my main problem with Generals 2-based content. It's not Generals. Original game had much more 'free' design, often without taking too much real life into account like overlord or marauder 2nd salvage upgrade. It looked cool and worked well. Not 1 unit in Gen2 is similar to any of the original.

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