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Command & Conquer: Automa Eden

Aims to be a conversion mod for the original Command & Conquer (Windows) implementing:

  • 2 New factions (replacements)
  • New units (new avatars, sprites etc.)
  • New gameplay mechanics
  • New campaign (with fully animated cutscenes)
  • New soundtrack (and SFX)

All in the same spirit true to the original.

This will be a compact little Single-player oriented mod, aimed for a timely first public release 31/07. Due to ''Tiberian Dawn's'' lack of proper AI focus isn't on Skirmish/Multiplayer right now. The only obstacles would be the 3D cutscenes as they involve long render times but those would be patched in later in case of delay.

Updates will be posted here, for smaller devblog-type updates a Twitter was created.

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Long overdue update

News 2 comments

Long overdue update

The plan was to update this page a lot sooner but I ran into some trouble with the game's hardcoding and

internal colorpalettes. A playable release will still be a couple weeks from now but I figured I should atleast

show some of the progress. However I thought it'd be interesting to show the progress by showcasing what was

scrapped and didn't make it in the mod.

(NOT INGAME)

Stickstoff units (concept)



Everything related to the snow terrain (credit to Nyerguds for his unofficial patch) was scrapped. I figured it'd

be fun to work with the snow terrain but decided on only using my customized versions of the temperate

terrain. This meant scrapping the snow-related units and snow-related cutscenes as well:

Defeat cutscene (unfinished)



What was also scrapped was the first batch of music I made for the mod. Which were remakes of the original

soundtrack (non-convert ops / sole survivor), in favor for an original soundtrack which will be small but ready

for the first playable version.

Act on Instinct Remake (unmastered)



Before the release of the first playable version I'll be posting more updates both here and

on Twitter if they're minor updates. I'll do better frequenting updates this time.

Regarding C&C Remastered:

I'll still be working on this mod and only for ''Tiberian Dawn''. The appeal comes

from giving a game from 1994 a new coat of paint. So while I'm excited

for it, my focus will remain here. Next up: Some actual in-game footage.


Stay tuned!


OVERHAUL

OVERHAUL

News

In short I'm making a new mod from the progress made with this one. This will be a different mod with different a direction but I' recycling the name...

Comments
WadeSullivan
WadeSullivan

Waiting for this :3

Reply Good karma Bad karma+1 vote
VEngencus
VEngencus

sounds interesting

Reply Good karma Bad karma+3 votes
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Latest tweets from @tragali

π——π—²π˜ƒπ—•π—Ήπ—Όπ—΄: Stealth and self-healing infantry in C&C: Automa Eden Moddb.com

Dec 31 2020

π——π—²π˜ƒπ—•π—Ήπ—Όπ—΄: Orthoteny: updated interface mock-up T.co

Dec 31 2020

π——π—²π˜ƒπ—•π—Ήπ—Όπ—΄: Pixelart progress and experimenting for P A R A S E E D Tragalibarten.newgrounds.com

Dec 31 2020

π——π—²π˜ƒπ—•π—Ήπ—Όπ—΄: Early showcase of C&C: Automa Eden Moddb.com

Jul 31 2020

π——π—²π˜ƒπ—•π—Ήπ—Όπ—΄: Development showcase of Orthoteny Moddb.com

Jul 31 2020

π——π—²π˜ƒπ—•π—Ήπ—Όπ—΄: Preview showcase of P A R A S E E D Tragali.newgrounds.com

Jul 31 2020

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