Command and Conquer: Rewire is a port of Tiberian Sun game to Yuri's Revenge engine.

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Rewire. Spring update
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sgfan206
sgfan206 - - 877 comments

Those voxels are outright perfect!

So there are different styles for buildings both faction possess, too? I take that this is a GDI Refinery above the GDI Warfactory, right?

Stunning. This mod is definitely SO worth the wait!

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Alex_06
Alex_06 - - 1,126 comments

Oh, god, that refinery just looks horrible. It looks like a Copy and paste job of the War Factory. The one you did before was so much better:
Ppmsite.com

Use that one instead.

And you should include the TS-style Nod Pyramid as well, alongside Kane's variant.

Finally, that GDI Helipad is missing its control center, the one it used to have in older releases. IT should definitely have it, because now it looks too small compared to Nod's.

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Templarfreak
Templarfreak - - 6,721 comments

Dude, why are you even complaining? It's almost not even noticeable.

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ErastusMercy
ErastusMercy - - 777 comments

Awesome stuff though I must admit that I too preferred the previous GDI refinery. The war factory components are way too obvious, not to mention this one feels tiny compared to the Nod refinery.

Btw I think you could have gotten away with the classic curved side on the GDI Conyard if you wanted, after all TS GDI did have some curves in their architecture.

@sgfan206: They're sprites not voxels.

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Gangster_ppm Author
Gangster_ppm - - 46 comments

Yeah. I should try to add a little curved details to GDI CY. It won't hurt anyone.

PS Thanks for APC by the way. :)

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Guest
Guest - - 689,147 comments

I disagree, I think the GDI ConYard should stay as it is and not have the curved elements of the Nod one.

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sgfan206
sgfan206 - - 877 comments

This is kinda strange, since both TS and AR / YR use voxels to render units and structures. So all objects were changed to sprites?

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tomsons26
tomsons26 - - 54 comments

No,you got it wrong,only vehicles are voxels

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bobsam
bobsam - - 646 comments

Buildings are SHPs (sprites), most vehicles are voxels (very rarely they can be SHPs too). Most turrets on buildings are Voxels in Red Alert 2, yet they can be SHPs too.

But a building itself will NEVER be a voxel and can't be one.

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wilmet
wilmet - - 109 comments

Just my opinion, but I think the GDI refinery looking like the warfactory isn't a big deal. GDI is supposed to be like a sort of NATO of the future, so like in real life militaries they work on a budget set by politicians who want to spend the bare minimum on things, I can perfectly imagine them using standardised buildings with similar components to save on costs. But anyway, blah, blah, blah... ;-)

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SMIFFGIG
SMIFFGIG - - 151 comments

Definitely have to agree with Alex06 points.
Also as you are redesigning the Nod helipad, it might look good with this animation shown in the 1 render of the Banshee pad
Img718.imageshack.us

Just a minor detail

Anyway other than that all looking good!

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SMIFFGIG
SMIFFGIG - - 151 comments

P.S. Whats the idea in giving Nod a x4 helipad structure?

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Gangster_ppm Author
Gangster_ppm - - 46 comments

Idea is in Aircraft building time bonus for each separate landing pad. It turned that Nod start having an advantage as building more pads increased speed of aircraft production.

Also, unlike in TS, you can't build Aircrafts if you out of landing space. And having AirportBound=no wont allow Aircraft to land on pads.

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Damfoos
Damfoos - - 1,043 comments

Well, I have a mod for RA2 (not YR, so I don't know if it is possible there), where I edited the HORNET code and now it can be built in unlimited amounts on Allied airpad and can land on the ground. And it also can land on airpads to rearm. Maybe this trick can be used here?

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Alex_06
Alex_06 - - 1,126 comments

Totally agree with the Banshee pad anims point.

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Templarfreak
Templarfreak - - 6,721 comments

You do know you CAN set up Helipads like in C&C1/RA1/TS and you don't HAVE to use the RA2-Styled Airfields, right?

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Guest
Guest - - 689,147 comments

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Gangster_ppm Author
Gangster_ppm - - 46 comments

You CAN'T set up Helipads like in C&C1/RA1/TS. RA2 changed a way how Aircraft types behave in general in attempt to make it look more similar 'planes' rather 'helicopters'.

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Damfoos
Damfoos - - 1,043 comments

I love this

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Guest
Guest - - 689,147 comments

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