A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
Explosions, hit effects, misc particles, burning bits, ect..
Got a lot of messages about explosions obscure view, so i decided to make this "screen-friendly" particles... Which one's is better, old or those?
P.S
Yep, it's a stock ra3, because GenEvo compile time is 5-7 mins and this minimod is 15 sec.
I prefer the old ones.
a bit too much explosions don´t you think :D
I can't get enough of explosions, that's the reason.
I kinda agree, this might be a bit too much explosions. The flashbang-effect when some of the tanks fired annoyed me too a bit.
It gets a bit repetitive and tiring. You should keep this explosion for death by powerful weapons. Use a small but realistic fx for simple tank shells. Maybe the tank erupts in flames, but doesn't actually disintegrates. Has a chunk torn off?
That's a good suggestion, i might be able to do it.
Looks good, but its laggy (at least in the video)
The effects look awesome, but I agree with vader333, use them with powerful weapons.
As i said before if you can find alternate ways for explosions,unit destructions (that don't obscure view or cause lag etc) this mod will be on top.
Мне показалось, или я слышал звуки из Earth 2160?
Показалось, очень похожи просто.