A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.

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Report RSS Generals Evolution - Testing Large Spritesheets (view original)
Generals Evolution - Testing Large Spritesheets
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Lоnerboner
Lоnerboner - - 8,303 comments

4k x 4k textures? That's the resolution I use for 3D weapons! :P Hope it wont be too cumbersome on people's systems. You might wanna share yours, for reference :)

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

You see, such texture is easier to process than ~2000 particles on screen for engine, and no worries, when the mod comes out you will get everything from it.

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Lоnerboner
Lоnerboner - - 8,303 comments

My system is "highly" capable of running anything on the market now xD But sometimes, the people with the higher end machines forget that there are people who are still rocking the 512mb cards w/ 512mb RAM etc. :)

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Euphoria_21
Euphoria_21 - - 488 comments

Ohhhhhh, Pretty 0.0

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sgor00 Creator
sgor00 - - 482 comments

Дым бы попрозрачней по краям, а так круто

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yavuztezcan
yavuztezcan - - 709 comments

Wanna see a video for this mod badly^^

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Description

Since there are no external programs for editing RNA particles, just pure imagination and text editor, i decided to use external particle effects creator for special particle effects. Let's say, complicated particle effects with around ~1000 particles, prerendered as animation ( 4096x4096 ) is easy to process for engine. So i decided to use them for special effects like special explosions, SW fx's. It looks nice too.

I am genuinely surprised that RNA capable to handle 4096x4096 in particle effects render.