“Evolution of Combat” (formerly known as Combat Evolved) is a mod aspiring to provide the best movie-like lightsaber combat ever seen in a video game.

It features a new saber system that is based on slow-paced duels with manual blocking and contains some of the best models and maps available for Jedi Academy. To bring the Star Wars experience to perfection, JA's unrealistic sound effects are replaced.

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Guess what - Combat Evolved (Evolution of Combat) makes great progress and will be released as a public beta in September 2009!

The first release will include the new, original saber system (hopefully bug-free) together with new graphics and sound effects. Also, a bunch of high quality models and maps will be included.

One more thing: If you are into Jedi Academy HUD development, make sure to contact us. We could use your help since we want the HUD to be as beautiful as possible.

Also, a second trailer is in the works which will be released in the next few weeks.

Media Release & Development Update

Media Release & Development Update

News

Hey folks! ModDB v4 hosts images up to 1 MB now, therefore I decided to replace the old pictures in the gallery with their high res equivalents. As a...

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Combat Evolved Alpha Footage (HiRes)

Combat Evolved Alpha Footage (HiRes)

Movie

The footage from our profile as a high res download.

Post comment Comments  (30 - 40 of 49)
Helscream13
Helscream13 - - 1 comments

That's good

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tri9591
tri9591 - - 2 comments

To developers!
Hi all, I hope that this mod is still being developed.
This comment is all about a idea to create a realistic and intuitive combat system for JKA.I've tried OJP and found it rigid and unintuitive.
OK so I've got this idea, inspired from the stylus - touchscreen system of the DS and the old game Sea Dog. On a DS fighting game, player "draw" line on the touch screen, the character will then do the action accordingly. We can do the same thing with the mouse and the Left Click being the "touching". So imagine, I draw on the screen from the upper right to the lower left, the character will then swing the lightsaber down from above, right to left. The same thing with dodging, defending. Hold the right click and move the mouse to the direction of the upcoming blow to parry at that direction. I think if that not complicated enough, we can even draw specific icon on the screen to trigger combo, kata etc.
That will be much better than the OJP system I think. There are several "mouse gesture" software so I think its not impossible. The Seadog game have an interesting feature to do a fake attack by drawing while holding Shift. I remember the first Harry Potter game have something similar. Not remember well though.
Well I know it's maybe hard but if anyone can do this, it'll be a success. I don't know anything about script though so comments freely!

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JRHockney
JRHockney - - 21 comments

I'm not a developer of this mod, but I have some background in sabersystem design in and some coding in OJP.

"I've tried OJP and found it rigid and unintuitive" huh? Have you even read the manual or gotten trained, or did you did you just try to figure it out your self like most noobs? Watch some OJP vids an youtube of veteran fights and tell me if it still looks rigid and inintuitive ;p OJP took several years to evolve to where it is and any vet knows its fast, extremely balanced, and only unintuitive if you have no idea what your doing. Learn to parry, its really not that hard, you can do it as you swing, and makes the combat faster than anything that can be done with a manual block. Anyhow..

About your idea, the idea in how its set up is intreging, but mouse sabering been discussed on the OJP forums in the past. Lucasforums.com . It will take a huge amount of code and animation and it would lag the controls since the code and animations are not set up for it. OJPs former chief coder, razorace, said it wouldnt work well for many reasons and I doubt darthdie has interest in it. kurgans second post on that thread pretty much says it all about mousesabering. Unless something has changed recently, stroiss doesnt have any permanent coding resources yet anyway so its a long uphill battle for him sadly.

If you would like to debate me on design, you can PM me your IM address at teh OJP forums, and debate via IM as stroiss has and manual blocking versus parrying, but just remember, I've been doing this a long time xD (does evil laugh ;p)

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serenity937
serenity937 - - 474 comments

i can send you my version of the ojp sabersystem that i modded for sp if you want??

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RevanMMaster
RevanMMaster - - 11 comments

is this mod still in the works

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Stoiss
Stoiss - - 162 comments

it is ;) just whit another name..
you can see the progress here
Uk.youtube.com

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Hiigara
Hiigara - - 1 comments

THIS IS SO HOT!
how can i download this mod?

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selman_akinci
selman_akinci - - 419 comments

Plz help improving Jedi Academy by voting for Jedi Academy mods in Moddb top 100 in; [url]https://www.moddb.com/groups/2007-mod-of-the-year-awards/top100[/url]

Jedi Academy nomianations are;
Movie Battles 2 for released and
Chronicles Total Conversion for unreleased

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JRHockney
JRHockney - - 21 comments

its impossible to play normal single player with any code changed saber combat because the single player SDK was never released. But if you have someone whos good at map scripting or just scripting in general, you MIGHT be able to use OJPs coop to play through the levels in a certain order back to back. No level select like in single player... though if you play around witht he coop code, you migh be able to make a scripted level select and progress save. coop does haev sort of a very basic gamesave feature.

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Minastir Creator
Minastir - - 4 comments

Thanks Jon! :)
However, there are no plans to include any single player content in this mod.

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