Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding two full new factions, the Soviet Red Army and the German Ostheer, packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.

Report RSS Ostheer Update 3: Infanterie Gruppen Post

As promised, this is the January update! Merry Christmas!

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The Infanterie Gruppen Post


You can recruit infantry support here. The Infanterie Gruppen Post is the backbone of your army; this building allows you to call in your early support units and basic infantry units, such as the Landser.

The Ostheer use a special new way to build their units. The Ostheer is able to switch its unit-pool for different battle-situations. The building units are divided by Light Assault(LA) units and Light Support(LS) units.

That means: each building had at least three units to select from. 1 is always buildable. An upgrade switches which of the other 2 units can currently be built, switching between Pool 1 and Pool 2 - for a price...

The units that belong to LA are the MG-34 Team and the Marksman.

The units that belong to LS are the FlaK 38 Team and the Ofenrohr Truppen.

The Landser is a neutral unit, you can recruit them whatever you choose.

Units deployable:

Landser
Role: Infantry
Weapons: 5xKar98.
Abilities: Sandbags, Grenade.
Upgrades: Feldwebel.
Summary: Early infrantry of the Ostheer... these soldiers armed with Kar98k rifles will serve you faithfully during the match. As they use those bolt rifles they are good firing at long distance, however you can promote one soldier to Sargeant w/StG44 (Feldwebel upgrade) and it's combat effectiveness in medium range will increase. They won't fair well in close combat fights.

This unit can build sandbags from scratch. Throw Grenade ability will be available when Feldwebel upgrade is researched.

Marksman
Abilities: Sneak.
Weapons: StG-44 scoped.
Upgrades: None.
Summary: The marksman wields an StG-44, has similar traits to a normal sniper except that he'll dispatch their enemies from medium/short distance and has higher rate of fire. Sneak allows the marksman to move cloaked like any other sniper, but while he's hiding he cannot fire. Remember this before engaging.

MG-34 Team
Role: Infantry Support
Weapons: 1xMG34 + 2xKar98.
Abilities: None.
Upgrades: None.
Summary: This support team carries a MG34, set on a tripod and it's crew members wields kar98ks. Ideal for supporting your landsers or/and marksman(or marksmen). Let's welcome those soviets with a rain of lead!

Ofenrohr Truppen
Role: Anti-Tank Support
Weapons: 2x Panzerschreck 43 + 2x Luger Pistole 08
Abilities: Sandbags, Reload Focus.
Upgrades: None.
Summary: Early AT infrantry of the Ostheer, they use the early version, the RPzB 43. Activating Reload Focus makes them shoot with more precision and reduces the reload time but decrease the speed of the unit and makes them more vulnerable to enemy fire. They must be stationary to fire and have the ability to build sandbags as well.

Flugabwehrkanone 38 - FlaK 38
Role: Heavy Anti-Infantry.
Weapons: 2cm Flak 38 + 2x Luger Pistole 08 (4 men in total).
Abilities: Fire Position.
Upgrades: None.
Summary: The FlaK 38 is a light anti-aircraft weapon carried by a 4 man squad, ready to support your troops as anti-infantry support. Fire position grants the weapon more precision while losing mobility... as seen on TV! (Except for the part when it dismembered some soldiers).

Upgrades available:

Light Assault
Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.

Light Support
Summary: Enables the production of Ofenrohr Truppen and FlaK 38 teams. When you active LS, MG teams and marksmen are disabled.

You can purchase both upgrades whenever you want(as long as you have resources of course), but only one can be active at time.

Merry Christmas!

Comments
mcpop9
mcpop9

sweet looks great. cant wait for 1.30!

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blackbishop Author
blackbishop

@mcpop9
Thanks. We would like to post some pictures but the models weren't ready at the deadline.

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horny97
horny97

Sounds like a interesting way to tech/build.
Nice work.

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Xantor
Xantor

Scoped StG44 would fire with bursts or just with one dealy shot? I think, that Marksman is now(along with Ostheer building unit) most original unit in Your Great Mod. Seriously, good luck and I have a hope of quickly finishing this part of EF :)

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Mattdamon07
Mattdamon07

its in blizkrieg

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Sniper_LTU
Sniper_LTU

Question: Can we buid lets say 2 Infanterie Gruppen Posts and upgrade them both to different LA and LS upgrades and have them run at the same time?

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Rizz@EasternFront Creator
Rizz@EasternFront

LA and LS counts as 'global upgrades'. All IGP will run the same type.

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Panzert
Panzert

"Screw machineguns, lets use an antiaircraft gun instead."

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Yanivvv
Yanivvv

but what about the marksmen?....

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thetank
thetank

hello i am a big fan of ef and a was wondering if you could add a new uint to each facsun that can capptsh an enmys hq and reconstut that facshns biludings like the engner of candc

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jetblackhks
jetblackhks

wat

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BurroDiablo Creator
BurroDiablo

Exactly

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Mattdamon07
Mattdamon07

would landser be stronger than conscripts?

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WushB00kie
WushB00kie

Just saying, the early Panzershreck version you mentioned for the ofenrohr teams, having no heat shield like the later, common panzershreck, was prone to burn the user's face because of the blast and hot material coming out of the front (yes, I know, it should have backblast from the back not from the front, but that is the way it was). So german units with the early panzershrecks had to wear gas masks to protect their face when firing the weapon. If you want realistic skins, gas masks on the ofenrohr teams' faces are the way to go.

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