Codename: Dead Bird (CDB) is a singleplayer total conversion for Crysis. CDB puts the player into the Iraq War and focuses on intense modern infantry combat in urban and desert environments. After Iraqi Terrorists assassinated the US President, his successor and western allies started a new Iraq offensive. But instead of giving up, the insurgent forces grew. They even gained control of a Russian fission bomb. To eliminate this new threat the CIA started Codename Dead Bird. A special task force commanded by the player now has to fight the terrorists and diffuse the bomb.
Welcome to the 4th update of the upcoming crysis modification "Codename Deadbird"!
In this video the player and his team mates attack equipped with their M14s an enemy position. But the enemy doesn't give up. The only solution for this problem is the Airstrike. The player can call the support of the air force just hitting a key. Then he points at the target and confirms the location.
The jet will drop his bombs right at the target, no one within the zone can survive that.
Check Cdb.darkduststudios.de for more information!
Stay tuned for the next Update...
The Airstrike is hard coded in C++ and can be used dynamically in the complete Mod.
All functions are ready to use, there are just some minor details missing.
looks EPIC!!!
my only two concerns are
1. the left hand looks oddly placed on the gun.
2. the scope doesn't match the gun.maybe a re-skin?
Looks nice. But If the player puts the scope on shouldn't he take it off? :)
noice!
i ******* love how you guys did the scope on this game. wow i can't wait
awesome
A little TOO much like "Bog" from Call of Duty 4, I think.
I know this may sound a bit off; and I know this comment is relatively late I'm sure.
But; the Thumb on the front left hand, is almost directly into the sights, (and again this is just my opinion here) perhaps the grip should be lowered slightly, thumb-running twords the tip of the barrel and pull the hand closer twords the rails.
Also I noticed (and this might just be me) but this model doesn't have the distinctive 'notches' on the top-front of the barrel's (for lack of a better word) 'casing'.
Fas.org (is the reference I'm going by.)
It's probably there, and I'm just not seeing it clearly (touch of motion blur in the video?) The ACOG/Combat Sights are great, my only -true- complaint outside of the grip position (and I might be wrong; and that's more of a standardized grip) Is the Ironsights; not the Ironsights themselves, but the aiming peep-hole of the rear sight.
I know this is realistic; as far as the design goes, and it looks spot on, but making the hole a touch larger, would reduce the feel of aiming off 2-inches infront/above barrel; instead of the sights.
Anyways, brilliant job!
Oh and the Bog, comments, yeaaaahhh I kind of agree there lol. But, I'd take that as a good thing!
The grip is kinda odd. Also, wouldn't the soldier keep a mag that still has remaining rounds, or are you making all reloads ditch mags? The rear sites are hard to look through. The weapon could use a sound-change for the shots and more recoil.
Don't get me wrong, I'm really anticipating this and I know that it's WIP. These are just my suggestions.
Fix the animations, they look very unrealistic, the M14 is an uberly long gun and u wouldnt be holding its front with your left hand, it should be somewhere near the mag, or almost on it :/ looks alot like Mw hough ;)
For your information: We already fixed the animations so don't worry :) But thanks for your feedback
looks great except for the players arm
Great work so far, but it seems in your gameplay videos that your weapons look too small/thin/long.