LemonSky had a really tough job and did amazingly at remastering the old in-game graphics as close as possible to the originals in HD. This mod will replace all of Command and Conquer Remastered's units, structures and infantry with ones that are featured in the FMV's and unit cameos and will add improvements over how they have been currently implemented all under a standardised oblique projection.
I've moved from using Unity to using Blender for both animation and rendering and this is the first result. I found the inbuilt shadow catcher insanely useful and I'll be able to render infantry straight out of the box.
The turret spin animation should be linear. Right now, there's momentum at the start and at the end of the spinning.
Probably got something to do with the gif timing, the game itself will be just grabbing the frame it wants so this effect won't be present. The turret is also going to change as well as I'm going for an open hatched manned 50cal instead.
Nice.
Are you using DonutArnold's template?
I was going to and probably still will at some point, but this is just rotating and rendering frames and getting more familiar with Blender itself.