CnC: Final War is a semi-total conversion for Red Alert 2: Yuri's Revenge that retells the Second Great War between Allied forces located mostly in Europe and the massive Soviet Empire, that has expanded well across the eastern continent.
In version 2.0 of CnC: Final War, players will be presented with greater ranges of espionage combat, with the latest development granting players the ability to steal SWs! Each destructive, Major SW will offer a new effect to players who successfully infiltrate these buildings: Stolen SWs. Stolen SWs are weaker variants of the full fledged force of war, costing $1000 to use but granting large destructive power nonetheless. These buildings will no longer reset their cooldowns when infiltrated, so players must be wary and treat all Major SWs with urgency.
How much weaker are the stolen super weapons when compared to not map ones?
I can't quite give a great answer to that, as I've reworked all the SWs quite extensively. I will be posting more about them in a future update.