Subject 9 is a modification based on Command & Conquer 3: Tiberium Wars. It features a complete redesign of the gameplay, new game mechanics and a storyline, which is based on Red Alert 3.

Post news Report RSS Destruction system (EN)

Work on the 0.3 BETA continues. We can say for sure, that the 0.3 BETA will look more realistic than the original game. An important part of this, will be an improved system of destruction of various objects.

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Since the details of the maps have been improved, a new system of destruction has appeared. Now the destroyed objects will not disappear from the map, and what fragments from it will remain after its destruction depends on the weapon, to which the object was destroyed.

1.1 - Not damaged object
1.2 - The destruction of the object (Any weapon).

RoadColumn 2


1.1 - Not damaged object.
1.2 - Damaged object.
1.3 - The destruction of the object (Fire or powerful explosion)
1.4 - The destruction of the object (Firearm or small explosion).

ChirsCr


Detailing of damage of large objects has improved. Now a weapon that can't (according to logic) damage the object, can't inflict damage to it in game. It means that, for example, a brick house can't be damaged from the machine gun.
1.1 - Not damaged object
1.2 - Damaged object.

House 2

HouseD 2


All that has been said above also applies to units and buildings of the side of conflict.

Thank you for attention! Good luck!

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