The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

Post news Report RSS One Vision 0.85 - Release

A new version with more content and better balance is about to be finished! Read the news for more details and the upcoming tournament!

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One Vision 0.85


Mod Update and Future

It's been now 7 full releases and almost 2.5 years since the mod was first released in 2013. Since then, One Vision has grown considerably in quality and content size, improving Kane's Wrath to the point where each faction truly has its own unique playstyle and visual theme.

For the future I want to go further on this route, giving every faction more flavour and improve the visual quality of the mod in particular. You can also expect to see more units backported from Tiberium Twilight that actually fit into the visual style of Kane's Wrath. While all factions already have a health range of units, I'm considering giving every faction a unique T4 unit ;)

Highlights:

  • Global Conquest support
  • Improved lategame options for all Nod subfactions
  • New units and upgrades as well as fine-tuning of existing ones
  • Information about the One Vision tournament!

One Vision 0.86


After many releases of providing all factions with more units, upgrade and special abilities, the focus of this release was on fine-tuning the 9 factions to the point where no single faction has a definite advantage over another. While perfect balance is an almost impossible undertaking, this release is a big step into this direction.

One Vision Tournament


Just as a short reminder the One Vision tournament is still going to take place in the near future. There were multiple reasons why we event did not take place in the last months, but most of all I wanted to release One Vision 0.85 before the start of the tournament.

Much polishing for this release was done and it is now even more balanced and more fun overall. If you did not read the first announcement post, please take further information from here: Moddb.com

For the meanwhile you can sign-up on CnC-Online for the best CnC online experience as well as signing up to GameReplays.org to receive information on upcoming events and tournaments.

Version 0.85 Overview


To see the new units and effects of the mod, you can browse through the images to see what the new version has to offer. Below you find a short summary for every faction, but you can also read the complete changelog if you want more detailed information: Pastebin.com

Renegades: Avatars can now be upgraded with Laser Capacitors to unlock the second beam without the commandeer ability. Also, when using Combat Drugs you only damage your infantry rather than killing them after 20 seconds.

Black Hand: Black Templars are now the Black Hand's equivalent to Zone Trooper. Also Black Templars, Purifiers and Laser Cannons can further be upgraded with "Fusion Lasers" to greatly increase their attack damage.

Marked of Kane: The new Centurion Walker serves as backbone in tank-heavy engagements. Furthermore the upgrades for the Myrmidon are now much cheaper, which improves T3 a lot. And having replaced the Rocket Militants with Reaper cyborgs, MoK is now a high-tech cyborg army to the core.


RRF: Orcas can be upgraded with Mortars as second loadout and the Carbon Fibre Armor upgrade further improves armor and speed.

Steel Talons: Only Improved Heavy Hammerheads, and performed minor changes. Steel Talons is already very deadly as it is, they will have to wait for next time to receive some new toys ;)

ZOCOM: Slingshots and Shatterers can be upgraded with additional armor. Also, Echo Troopers (artillery infantry unit) don't require the "Echo Division" upgrade anymore to be unlocked and they can now also shoot through obstacles.

Reaper-17: The Conversion Reserves upgrade now also improves damage. Also, Enriched Ichor is now available at the Stasis Chamber.

Messenger-8: Like Steel Talons, this faction is already very well rounded. The Ion Supercharge upgrade is a little more expensive and the upgrade also increases the power of Gunwalkers to a smaller extent.

Traveller-59: Tweaked the Agonizer infantry unit and also increased cost of Cultists. After all, there must be a reason to play all the great upgrades and assets they have rather than spamming Cultists ;D

Global Conquest

To round up the news for this version I want to announce that One Vision now fully supports the Global Conquest mode! All units can now be picked to create a strikeforce of your favourite One Vision units.

This also comes with adjusted cost for many units, making rounds of Global Conquest more balanced and fun. I hope you enjoy!

Marked of Kane Strikeforce


That's it for now! As always, I am more than happy to hear your thoughts, feedback, bug reports or read more reviews.

Comments
pawelpm7
pawelpm7

Good boy i give you a medal for that

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GC_dzbanek
GC_dzbanek

Yeeeeessssssss!
I'll check it out mediately when I'll be back at home!
Thank You, Zocker, for this "Easter Egg" }:D

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Valherran
Valherran

Conquest support? Awesome!

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monstertaimer Creator
monstertaimer

Tournament info will be posted in the within the week so keep an eye out guys :D

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Darkstar2610
Darkstar2610

How do you use this mod on the steam version?

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GDIZOCOM
GDIZOCOM

Congrats on the release!

Conquest Support is gonna be good >:)

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M.Leo
M.Leo

Fantastic,keep up the good work.This mod keeps getting better and better

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Alex_06
Alex_06

Congratulations on another amazing release!

A few bugs I ran into:
- Unit and building names for some faction specific variants are still using the vanilla names (Tech Assembly / Tech Lab for BH)
- Units in the Global Conquest army editor will not display their actual name or will display "missing" until you click on the unit name, which will then show a description with the appropriate name, but the unit in the list will still use the wrong name.
- Damaged Steel Talon Behemoths will not use the proper damage model, but rather the husk model, with 2 barrels missing and one bent out of shape (at least, it did with the Talon Armor upgrade researched, not sure if it did it without the upgrade). It could still fire normally, though.
- Sometimes the AI does nothing (Easy RRF AI did nothing against me as MoK, they spammed 3-4 infantry squads, build a few power plants and a barracks, then stopped.)
- MoK Tiberium Nuke has no recharge time and is available instantly after placing down the Temple of Nod.
- MoK Air Support Tower and Power Plant still use normal Nod models instead of the ones with the MoK logo, as shown in the portrait picture.
- Black Hand Engineering Bay or War Factory placedown model (the transparent one when you place down a structure after it's complete) shows up as the vanilla Nod one.

And a small pet peeve: Should all Nod factions rely on fanatics? MoK should get drones (I guess that old CABAL Swarmling model from Incursion would be a nice fit, I think someone remade it).

Maybe another suggestion would be to give the MoK a different, more unique, robotic/cybernetic Commando, as well as a Rocket-launcher (AA at least) infantry.

Otherwise, a fantastic release! Keep up the good work, I really love playing this mod! :)

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GC_dzbanek
GC_dzbanek

I also noticed bugs with Behemoth and Tiberium Nuke as well. Yet though, in case of the latter, I though it's because I loaded a skirmish that I played on version 0.81. It seems to be a new version bug, though.

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MarkSW
MarkSW

I'd love to see the return of the cyborg commando. Reminds me of those days of using a subterranean APC and releasing one behind enemy lines and wrecking their base. Good times.

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mu7at3
mu7at3

So, What's corruptive aura? I don't know how to mutate Reaper-17 units now

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MarkSW
MarkSW

Move them into the green aura emitted by certain structures like the drone ship or refinery. Then you can upgrade them by clicking on an upgrade under their unit portrait

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lordoflinks
lordoflinks

I'm would love unique T4 units, and walls for the scrin. In addition after playing CC3 for a while with Tiberium Essence and their gates, I realize that unless you can make them automatic they are too micro heavy, so I no longer desire them. I wish you luck.

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Guest
Guest

I saw a player build more than one epic unit in verson .85 how did he do that

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monstertaimer Creator
monstertaimer

You can build 1 epic unit per faction. So in total you can have 3 marv, 3 redeemer and 3 hexa.

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undead32
undead32

I found a few bugs in conquest mod.

- Siege cadre's upgrade, nightshard plating will not apply.
- Aggressor tank will not show in conquest army editor.
In skirmish
- In one player(me) 5 Burtal AI situration Steel talon AI only keep spamming Light Infantry scouts

Thanks to make this great mod!! I wish you good luck :D

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dj-xm
dj-xm

i have problems to run the mod. everything is installed correctly but the mod launcher say: cannot open D\documents\command&conquer3; kanes wrath\Mods\onevision\one vision_0.86.big. the system cannot find the file.

its like something missing

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