Bringing a truly unrivalled gaming experience to Zero Hour; Our team has added various modifications which updates the models, new sounds, and balance has been fine-tuned Untitled over shadows Zero Hour perfectly!
With the covid-19 pandemic still going on, we've decided to release a vaccine for your covid-19 blues so you all can entertain yourselves during this time. So, heres a new version of CCU just for U y'all to play with either Urself or with Ur friends. Have fun and enjoy..
Just extract the entire contents of this folder in your ZH Directory; no previous patches are needed for this version as this is a full-on release.
If you're still having problems, you can refer to this three handy guides:
How to do a CLEAN ZH Reinstall
How to Install ZH in Windows 10
How to Install Multiple ZH Mods
Like the previous version, this version is basically now a stand-alone, meaning that you won't need version 3.80 and previous versions to play this version. So, If you have installed previous patches that was released before or after version 3.80, don't worry, the contents in this package will overwrite them and will not, theoretically, cause any conflicts.
With the reintroduction of the Generals Challenge from V 3.80, further work and bug fixes
were done in this new version, as seen below:
GENERALS CHALLENGE V0.05I:
-Fixed camera bug in most gen challenges where it changes drastically in pitch after clicking the middle mouse or reset camera button.
-Conducted more minor visual and pathfinding improvements on most Generals Challenge maps.
US Airforce General:
-Fixed a few issues regarding hunt behaviours of attack teams.
China Nuclear General:
-More tweaks and fixes on the AI scripts were done to insure further stability; courtesy of DARKozDARKA.
-Edited attack teams to be abit more reasonable at the start.
China Boss General:
-Fixed a few of her of units and buildings stats to match or be better than their normal counterparts.
Since this is still a VERY EARLY iteration of "Generals Challenge" being reintroduced into the mod, do note that it will be bound to be FULL of bugs and things flatout not working;
So, if you find something bug, weird or funny things going on, report it directly in our official discord server (link below).
This very early version of "Generals Challenge" is a collaboration project between the
CCU team and NProject mod by n5p29.
Demolition and Infantry General challenges are still not yet available in this version as
they're still the most broken and unfinished out of all available challenges.
-Conducted even more backend coding fixes to accomodate the reintroduction of the AI.
This AI script fix is still in very alpha stage so don't expect it to work 100% and might still cause game crashes.
Fix is provided by Sato-kun, the mod leader and author of the 'Condition Zero' Mod;
Check out sato's mod here: C&C Condition Zero
GENERALS POINTS SYSTEM REVISION:
-Instead of generals powers having a randomized amount, all Generals powers now costs 1 point each to streamline the system again.
-With the change above, maximum earnable points are reduced from 21 to 8.
Here are the changes done to each ranks:
;-RANK 1: From 3 to 1 Points
;-RANK 2: From 3 to 1 points
;-RANK 3: From 3 to 1 points
;-RANK 4: From 3 to 1 points
;-RANK 5: From 9 to 4 points
-Changes were done to experience amount required to rank up to the next level
to prevent ranking up to the next rank at hyper speed:
;-RANK 1: Free
;-RANK 2: Increased from 1200 to 1500
;-RANK 3: Increased from 2200 to 2250
;-RANK 4: Reduced from 3200 to 3000
;-RANK 5: 7500 requirement retained
-Increased jet runway taxi speed so they'll now deploy much faster.
-Tweaked most land and air vehicle locomotors to be more responsive.
-All land-based units now has a flat -25% penalty across the board on their speed, acceleration and turn rates when critically damaged.
-All helicopter units now has a flat -10% penalty across the board on their speed, acceleration and turn rates when critically damaged.
-Major rebalancing were done on a few unit locomotors to accomodate the changes above and with this massive change, this might indirectly nerf or buff unit locomotors across the board.
-Fixed the long standing menu bug where you cannot set the "GameSpeed" slider past 60 in the skirmish menu.
-"Exit Container", "Exit Structure" and "Exit Bunker" command button now has a keyboard hotkey.
-Backtracked a v3.78 introduced change and reduced the shockwave amount of most weapons again due to unfortunate consequences.
-Fixed bug where some radius indicator decals doesn't appear.
-Particle effects code clean up,optimizations and fixes were done to ensure better gameplay performance.
-Improved and streamlined more unit locomotor suspension effects so they look less janky.
-Fixed bug with the multiplayer beacon smoke showing the wrong colours of the following team colours:
;- Olive Drab
;- Dark Grey
-Fixed incorrect colour codes of the following team colours:
;- Olive Drab
;- Dark Grey