C&C Re☆Image is an OpenRA total conversion based on the customized OpenRA game engine. This conversion moves you to the times of the First Tiberium War! Now we have two sides - Global Defensive Initiative (GDI) and the Brotherhood of Nod (or just Nod). Each side has its unique structures and units that can be used for defeating the enemy. I'm planning a two campaigns - one for each side. Old beta on Yuri's Revenge engine was released in April 2007. So, - C&C Re☆Image is an RTS game based on the OpenRA engine, so strategic gameplay isn't changed; - There will be 2 TOTALLY new sides: GDI and Nod with TOTALLY new unique units for each side;

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Add media Report RSS Harvester, Medium Tank, MLRS (view original)
Harvester, Medium Tank, MLRS
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Chetech
Chetech - - 223 comments

I don't get it. I know Yuri Revenge uses voxels for his units and else, and if ou put too much voxels in that engine it will screw up the frames per second due to engine limitations. Also those (extremely well done models) aren't even voxels.
How on earth are you going to use these?

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KatzSmile Author
KatzSmile - - 32 comments

3ds2vxl

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