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CNC Fallout Public Beta v0.2 is now available for download!

Download CNC Fallout Public Beta v0.2 now!
CNC Fallout Public Beta v0.2

Kokoda - Abandoned Soviet Outpost Kokoda - River Crossing

With new maps, new units, new music, new tech structures, new visual FX, new upgrades and a whole bundle of bugfixes, balancing and gameplay changes; CNC Fallout builds on and improves on Public Beta v0.1 in every aspect.

Hope you enjoy!

Henford

Voice Talent - NOW HIRING!

Voice Talent - NOW HIRING!

News 30 comments

So you've played CNC Fallout, and you know what we are about. You loved the mod, but you noticed something was missing...It's time to give our units a...

CNC Fallout Public Beta v0.1 Released

CNC Fallout Public Beta v0.1 Released

News 18 comments

After over four years and many thousands of hours of work, finally. It is my profound pleasure to announce that the first pubically-released iteration...

NATO Skirmish Walkthrough Video

NATO Skirmish Walkthrough Video

News 8 comments

Hi everyone, Henford here with a special year-end gift for you! In a special walkthrough video, I will take you through a free-for-all Skirmish match...

Calling all mappers!

Calling all mappers!

News 3 comments

Got mapping skills? CNC Fallout wants you to join the team!

RSS Files
CNC Fallout Public Beta v0.2

CNC Fallout Public Beta v0.2

Full Version 74 comments

The Public Beta v0.2 of CNC Fallout is now available for download.

CNC Fallout Operations Manual

CNC Fallout Operations Manual

Guide 17 comments

Commander, you will be deployed to war shortly. Don't enter the battle unprepared; read the operations manual and brief yourself for the mission at hand.

Prepare for Battle Redux - CNC Fallout Soundtrack

Prepare for Battle Redux - CNC Fallout Soundtrack

Music 4 comments

Xenogenocide's excellent redux of "Prepare for Battle" from Command & Conquer. The latest addition to the CNC Fallout soundtrack.

CNC Fallout 2010 Official Trailer HD

CNC Fallout 2010 Official Trailer HD

Trailer 3 comments

The Full HD version of the CNC Fallout 2010 Official Trailer is available for download!

War On Terror - CNC Fallout Soundtrack

War On Terror - CNC Fallout Soundtrack

Music 2 comments

More top notch stuff from Xenogenocide from the CNC Fallout soundtrack.

Today is the Day you Die - CNC Fallout Soundtrack

Today is the Day you Die - CNC Fallout Soundtrack

Music 2 comments

An intense combat song. Composed and performed by Xenogenocide.

Post comment Comments  (70 - 80 of 2,065)
superfeatheryoshi
superfeatheryoshi - - 228 comments

Can't believe a single person made this. Here are some feedback after playing for a while:
* Maybe the Devastator Cannon needs to be nerfed a little? A single Devastator shot and a Siege Insertion can kill a full health Nuclear Silo, and the countdown is also a lot shorter than the nuke.
* The Aussies seriously need a heavy anti-air. It's a freaking nightmare trying to fight off half a dozen Death Hammers with only Redbacks. Maybe a fighter jet?
* And the Death Hammers, oh god the Death Hammers... You should seriously put a cap on how many of those you can field. Reminds me of how vanilla Scrin keeps a bunch of Devastator Warships and Planet Assault Carriers in the base, the difference been that Aussies don't have Firehawks.
* The Soviets could use some flak cannons as base defenses. I know they have a deployable one but the AI doesn't know to use that. I pretty much just steamrolled their base with a single Aussie gunship.
* The Soviet engineer icon just looks freaking ridiculous. He just... doesn't look human. Maybe use something like this instead?
Animationchambers.deviantart.com

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Oaks
Oaks - - 2,242 comments

I can agree with that analysis.
Have you seen how Humvees are fighting off Death Hammers? xD
3:50 seconds is really small cooldown for Devastator.
Redback span with damage upgrade are pretty formidably fast at stripping down the health out of Death Hammers.
So everyone expects proper Air Superior Fighters for all factions.

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darkyuri
darkyuri - - 1,366 comments

Is mod alive?

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Oaks
Oaks - - 2,242 comments

yes, but your brain isnt.

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superfeatheryoshi
superfeatheryoshi - - 228 comments

Oak... While I appreciate your optimism, there really isn't anything to indicate that this mod is still alive. All of the social medias linked have been dead for several years, and so is this page. Also there's no need to be rude.

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Jonesy95
Jonesy95 - - 261 comments

Henford provided an update a couple of months ago, showing off a new model and announcing that the mod was back in business.

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Oaks
Oaks - - 2,242 comments

Look at Henfords earlier comments.
Theres enough "indications" for me.
One man army mod takes years and I am not an optimist.
But a realist and if already infamously known fool darkyuri doesnt have even a modicum of respect, then little bit of rudeness is to be expected.

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Guest
Guest - - 698,122 comments

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zhxhrzs1
zhxhrzs1 - - 423 comments

Hey Guys!Can we exchange some models?I wanna topol-m,you can use any models I have:

Moddb.com

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Guest
Guest - - 698,122 comments

This comment is currently awaiting admin approval, join now to view.

Chasovnikov
Chasovnikov - - 78 comments

(buried)

MOD - LOL! WHERE voiceovers? NOT FULL SOUND! Australia is a small country, why is it? It is better to make China.

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Talorcan
Talorcan - - 16 comments

The nonsense is ridiculously strong in this comment.
(@Chasov)

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Oaks
Oaks - - 2,242 comments

Mr.Chasov, go back to play your China in Generals and Zero Hour and stop embarassing yourself here with your ignorance.
The modder himself is an Aussie. One man army who spent over
5 years on first version of this mod.
Aussie faction has perfect story and lore behind itself, mod is provided with fantastic manual and videos.
Ignorance, disrespect,ingratitude,selfishness,capslock.
All grave sins. Punishment- 5 shots from Aussie Devastator cannon. xD

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Jonesy95
Jonesy95 - - 261 comments

Henford is just one man, and hasn't had the time or resources to get a full cast of voice actors. Perhaps one day, he can recycle some Red Alert voicework and accept volunteer voice acting to cover the rest. But actually fleshing out the content and gameplay should be the priority.

Also, why not Australia? In the mod's backstory, its very survival was threatened by the expansion of the USSR and its allies, and was forced to rapidly militarize the country to hold its own. That's far more interesting than just grabbing another big country for the sake of it.

As for China, it's considered an ally of the USSR. Adding it as its own faction is unnecessary when there is already a playable USSR faction.

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