Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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RabidEdx532
RabidEdx532 - - 91 comments

notice that all that roughness and harsh detail is fading away so it looks smooth ingame. ^_^

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putoconcarne
putoconcarne - - 80 comments

Agreed. The Tesla Coil in particular turned out to be pretty amazing. :o

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Lazy6pyro
Lazy6pyro - - 501 comments

If you want to keep portions of the roughness, Photoshop's Smart Sharpen filter works absolute wonders. It makes a sharpened .5K map (512x512) look more detailed than an un-sharpened 1k map, as strange as it sounds. The bricks, especially, would benefit from a a wee bit more texture detail making it though the shaders.

Keep up the good work guys!

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,459 comments

the apoc looks tiny o:

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justgoaway
justgoaway - - 8,208 comments

true =/

PLZ, MAKE IT BIGGER! IT MUST CAST A DEADLY SHADOW!

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Slye_Fox Author
Slye_Fox - - 933 comments

It is the correct Size and will not change.

Reply Good karma-4 votes
ApornasPlanet
ApornasPlanet - - 4,117 comments

but it's so small

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Slye_Fox Author
Slye_Fox - - 933 comments

It's the same size as it was in RA2, so that's how it's staying.

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Dutchygamer
Dutchygamer - - 871 comments

That was because RA2 had cells, and it looked bad when vehicles overlapped. Still, your choice. I say: make it RA3 Apoc-sized ;)

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GriffinZ
GriffinZ - - 4,719 comments

guys, this negative karma is retarded, espacially since the first one came AFTER he said he would tweak it for popular demand.

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SorataYuu
SorataYuu - - 48 comments

Wow, the texturer is on a roll. No new textures for several months and then a nine texture combo release.

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Akczam
Akczam - - 947 comments

Looks nice, but Apoc is soo tiny.

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Joshh
Joshh - - 900 comments

Holy cow. This is awesome.

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Yanivvv
Yanivvv - - 483 comments

impressive indeed :D
and i have a suggestion - what about changing the textures of units as they gain veterancy - a good example will be your latest version of the apoc tank with all the blood and dirt VS. the same one just without blood :D

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Slye_Fox Author
Slye_Fox - - 933 comments

I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.

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packie_a
packie_a - - 119 comments

and maybe some extra Armour bolted on on higher veterancy...
(only an idea)

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imcoolieo13
imcoolieo13 - - 4 comments

But you would have to make sure you can clearly tell the difference frome a damaged unit to a veteran.

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Lucífer
Lucífer - - 3,393 comments

Whoever takes these pictures needs to lower their contrast/gamma a bit.

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n5p29
n5p29 - - 8,538 comments

blame RA3 shader. |:
I'm about to ask if the lightning will be changed too or not.

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SliderFF
SliderFF - - 896 comments

its all depends of map.

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GriffinZ
GriffinZ - - 4,719 comments

no, it's the shaders...

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Commander_RealWar
Commander_RealWar - - 923 comments

Both. When creating a RA3 map, they use a special tga that saturates the colors. They also up the bloom.

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Zone_Trooper
Zone_Trooper - - 702 comments

Why is the Appoc. the size of a rhino?

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PsychoticLoner
PsychoticLoner - - 1,011 comments

Because that's the size it was in RA2.

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Madin
Madin - - 2,077 comments

Nice!
Post a lower resolution screen shot next time please!, I was nearly able to see some detail in this one...

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Alex_06
Alex_06 - - 1,126 comments

Sorry, but that Apoc is way too small. They were small in RA2 because RA2 had cells, as Dutchygamer said.

I'm sorry but it's not staying like that. We're your fans, and a small request like this is nothing. Do it or at least give us a proper explanation why you won't.

We're not even asking you to release this mod ASAP. The client is always right. You can't expect to treat us like that, we're your public.

And if something is badly done or rushed, when you re-do it, why should it not be done properly? If RA2 had a bug, should ConRed also have it? Don't get all cocky, Fox.

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Archon_of_Darkness
Archon_of_Darkness - - 330 comments

Epicness of the pic aside, I do agree with Alex_06 (though I'd have put it a bit more politely). The Apoc was small because of cells. Making it the same size in this would just ruin it's feeling of superiority (being one of the larger vehicles in the game). Of course, I'd understand if there is another reason for doing so other than "it's that big in the original."

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Slye_Fox Author
Slye_Fox - - 933 comments

Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.

I'll make it 10-20% bigger and that's all.

The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).

Reply Good karma+8 votes
D*Maier
D*Maier - - 63 comments

Can you upload a pic with the bigger apoc?

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GriffinZ
GriffinZ - - 4,719 comments

then you have obviously not seen how retardedly big the paradox mod makes it xD

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Chronohawk
Chronohawk - - 283 comments

15% would be fine, thank you!

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Slye_Fox Author
Slye_Fox - - 933 comments

Funny enough, that's what I made it.

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Alex_06
Alex_06 - - 1,126 comments

How does it look now?

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PsionicAssassin
PsionicAssassin - - 577 comments

Looks awesome, Keep up the work I can't wait for the mod

Btw how will they look like on medium settings?

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Samiur
Samiur - - 276 comments

Textures look SO much better :D but everything still feels to bright and the black wall caps are weird, but it's coming together nicely :)

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PsionicAssassin
PsionicAssassin - - 577 comments

How come in this picture the texture looks less blurry and the shadows aren't pixelized.

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Slye_Fox Author
Slye_Fox - - 933 comments

I had to shrink the image to get it all on screen.

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dky.tehkingd.u
dky.tehkingd.u - - 273 comments

Wasn't the Apoc tank a bit darker than the Rhino back in RA2?

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JekaZ
JekaZ - - 42 comments

On CG and concept art - yes it was; in fact it was black, but in-game it was painted as any other soviet unit.

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imcoolieo13
imcoolieo13 - - 4 comments

So freakin excited! ha just a suggestion might wanna tweak with the con yards construction pad it looks a little too 2-D

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imcoolieo13
imcoolieo13 - - 4 comments

sorry not the con yard the serv. depot

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Slye_Fox Author
Slye_Fox - - 933 comments

A flat pad looks too 2D?

I bet a ball looks too 3D to you too.

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PsionicAssassin
PsionicAssassin - - 577 comments

They fit real nice on ra3 engine than they did in generals.

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GunsouSama
GunsouSama - - 32 comments

Apoc is too……

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ArielCab
ArielCab - - 18 comments

EXCELENT MOD Please Continuee, :0

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SPi-99
SPi-99 - - 779 comments

Amazing work overall!

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Description

Just some mayhem with the new skins.