After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each. The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

Post news Report RSS New C&C All Stars Screens

C&C All Stars, the in-house mod at Generals World, is doing very well. I figured that since we were getting closer to release every day--it's not far now--we might as well keep showing different aspects of the mod. As such, I've released three new screens today. One of them shows a Tiberium

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C&C All Stars, the in-house mod at Generals World, is doing very well. I figured that since we were getting closer to release every day--it's not far now--we might as well keep showing different aspects of the mod. As such, I've released three new screens today. One of them shows a Tiberium Missile attack on a Red alert Alliance base. The Tiberium Missile is the 3 star power granted to Tiberian Coalition players who choose the Nod subarmy (read more about subarmies here). The other screens show the successful defense of an ORCA Bomber attack--not even the awesome ORCA Bomber can withstand all those anti-aircraft bullets--and a Tiberian Coalition base that is ripe for destruction because the player has neglected to build enough units or ground defenses to protect it. Click the images for full size. You can learn more about All Stars, which is due out soon, at our site.

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Chunky
Chunky

Please lower image sizes down to 20k or lower before resubmitting.

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