Some noise. Bryan, young cleaner, wakes up thinking "Again those old bastards..." When he comes out of his room something falls on his head and he blacks out... So that's how our mod starts. Our mod tells of a story of the unlikeliest hero... Not Calhoun... Not Freeman... Not Shepard... It's Bryan Anderson! Are you surprised? He's nothing unusual. You will feel how it is, to be a simple cleaner, not some scientist or soldier, to run, think, shoot, live, who doesn't have the expertise to deal with any extreme situations, who haven't known where he must go... But, as usual the most dire circumstances is a experience that will bring about the determination to succeed no matter what comes his way. Monsters, soldiers and even his friends will try to stop him. But he won't stop, bravery and determination is realized because his aim is freedom. Would he find this freedom or not? It's up to you. This is Half-Life: Cleaner's Adventures...

RSS Reviews  (0 - 10 of 106)

A terrible mod that makes no sense as to how it got such a high score.

The premise sounds nice, you're a "Cleaner" who is forced to survive, but...
You must be very stupid because you're incapable of using any type of armour, not even Security Guard Vest, given the circumstances it would make sense to see non-security also use it, wouldn't it? But no, the game is made to be played without an armour, which is a big mistake because...

The gameplay balance is bad. You will not find ammo often, that is fine, it makes you use the Crowbar more often than spread out ammunition, but it doesn't add up on the fact that there are very little medkits lying around.

You will face, guess who? Headcrabs, that's right. Any room you get into, expect more than 3 headcrabs ready to jump at you. It just gets so boring fast.

There is a little bit of exploration, but...If you do that, you'll waste your time, there are no gains/rewards for anything, healing, item, ammo, NOTHING. The best you will get is a Vortigaunt teleporting behind you.

Oh and let us get to the best; THE VENTS.
This mod LOVES vents. I want to emphasize how much the mod L O V E S vents; just imagine that every level there is more than 3 vent "puzzles" about. That is how it is.
Literally you spend more time going through vents, killing boring annoying headcrabs, than actually playing any of the maps in this game.

In regards to maps, Old Mesa had a great premise, it's an abandoned sector of Black Mesa, specifically a warehouse of sorts, but...Yes, you go through vents more than the map. The map itself is bad, it's just linear, empty spaces.

The new models? Horrid, especially the SPAS. The SPAS is more like ShitPAS because it literally looks like it was used in a clogged toilet.

I could not finish this mod, I reached to the Military Grunts, I had no patience at all to continue and I have no doubt the latter will be mad.
Terrible mod, avoid it at all costs or play it very last if you're into "mod played collections" or something.

Cleaner's Adventures is an ambitious, well-crafted, yet flawed mod I first played a long time ago and again now.

Pros:
- Cool tie-ins with the HL1 lore/old haunts
- The addition of protagonist Bryan Anderson
- Engaging level design...especially the Xen levels
- Thrilling scripted sequences
- Fun new melee weapon - the lead pipe
- Clever addition of the HEV suit scientist and Gus
- The Displacer Cannon (lots of exploring)
- The mod's interesting "Go to Work" pre-disaster level

Cons:
- Overreliance on headcrabs in corridors, rooms, and vents
- Softlocking bugs (e.g., doors locking you out after a level change, HEV suit scientist not moving/dying suddenly on the lift - a bug that I fixed by closing and opening the game again)
- Imbalanced difficulty (first half of the mod seems way tougher compared to the end - played on medium)
- Lack of pickups at times (I didn't find any armor till about halfway thru the mod)

Despite its shortcomings, Cleaner's Adventures is a solid 7/10 that I will still revisit sometime.

7

A future classic...
It has a plenty of problems like repetitive combat, little to no supplies and an anti-climatic ending.
Overall, it's a good mod and you should try it out.

Fantastic details, awesome action sequences

mod take good

Excellent mod

This is another one of those underrated, well designed, old-school mods.

The maps are great to look at and play in. They remind me the style of BlackGuard mod, which may very well be inspired from this one, even the headcrabs leaving the zombies once they die feature is here. There isn't much location variety, it mostly takes place in laboratories and offices. You get to visit Xen for a short while, a couple of surface maps and an abandoned part of the facility. Some people call this mod dark, I don't agree with that. There are two or three such sections but the generator to light them up is generally very close. Finally, there are no puzzles whatsoever, it's pure action from start to finish.

The mod takes some time unfold. You'll be using the lead pipe (crowbar replacement), pistol and shotgun combination for a good while, at least an hour. The enemies are also fitting to that selection: Crabs, zombies, houndeyes, vortigaunts and rarely bullsquids will be your main adversaries for a while, which may seem a bit bland or easy. Of course, soldiers arrive towards the end of the mod and suddenly the difficulty does a complete 180. I've played this mod three times with sometimes 5+ years gaps in between playthroughs, the last two were both on hard. My suggestion for people is to go with the normal difficulty as the regular grunts and later on, black ops become a chore to fight with their bullet spongy nature.

One thing people may find frustrating is the language barrier. It's in Russian and even though it affects the experience only a tiny bit, I can see it being a problem for some players. There aren't even a handful of scripted sequences that involve characters that speak. In fact, the mod feels very lonely from start to finish. Though if desired, the default Russian HL lines can be deleted from the sound files, that way the characters will speak their regular English lines and only Russian lines will be the unique new ones that we can't do anything about. The only time you need some context is the G-Man speech at the end, which from what I gathered, is basically the same dialog as the regular HL ending speech but the word Freeman replaced with Anderson, our protagonist's name. Long story short, you don't need to know Russian to enjoy this mod.

The final thing I will mention is a gamebreaking bug that will very likely prevent people from finishing the mod: the infamous elevator glitch. There is a section that requires you to escort an NPC and you have to take an elevator down with him. Problem is, he'll die as soon as he steps inside 99% of the time. I've created a small patch that tweaks the elevator a bit to prevent that issue, I suggest people to download it for a smooth experience:

Moddb.com

Overall, it's a pretty long (2+ hours) and very well designed experience that's definitely worth playing. If you want it old-school, there aren't many mods that do it better than Cleaner's Adventures.

This is fairly one of the best Half-Life mods i have ever played. A piece of art in every sense. HL+ some Op4 weapons, awesome exclusive SD models, good variety of enemies, awesome enviroment designs, lot of action... What else do you need? Absolutely recommended

6

^LuKa^ says

May contain spoilers Agree Disagree

El juego esta en Ruso y no entiendo un pingo

I loved every minute of this mod.
I would personally go as far as to say its as well made as an official add-on.