WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Overhaul and further stabilize framerate interpolation
- Fixed spelling mistakes on the Master Levels ending messages
- Fixed minor issue with EXPINFO
- Add MBF's Spawn codepointer
- Add console messages when trying to use cheat codes that are for the wrong game
[DOOM3BFG]
- Fixed issue with SWF Ui's dynamic updates on interactions
- Fixed issue with PDA Inventory when having all the weapons
- Improved achievement error message
- Like in MP now in SP the game will enforce the script FPS to the current framerate the game is running on
- Fixed issue while changing HDR on the in game menu
- Add self drawn flashlight icon for PDA & HUD
- Fighting the "good" fight against the pleage known as profile.bin
- Further improvements over fullscreen mode
- Fixed issue when switching between default and alternative controller configuration
- Add console messages when trying to use cheat codes that are for the wrong game
- Make the game to exit instantly if it is closed during the intro
- Fix some translation errors (in English, used Google Translate for the other languages)
- Moved d3le player definition to another resource folder in order zBFA to not break compatibility with DOOM 3 (2019)
- By default Soft shadows and HDR will be disabled
- Fixed Player model Field of view Lighting
- Add option in the controls to toggle centered classic weapon view on DOOM 3
The battle continues! Thank you again for all the lovely updates to this loveliest of lovely mods.