Improve your experience on DOOM 3 BFG Edition and DOOM 3 (2019). With additional mod support for the Classic DOOM games.

Add file Classic RBDoom3BFG 1.1.11.8

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

Filename
Classic.RBDoom3BFG.1.1.11-winx64.14.zip
Category
Full Version
Uploader
MoDFaNGuy
Added
Updated
Size
21.07mb (22,095,456 bytes)
Downloads
546 (1 today)
MD5 Hash
7a9a8b2dbdd6653e46cf1e3c9f7a4439
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Description

The latest release of Classic RBDoom 3 BFG Edition

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Classic RBDoom3BFG 1.1.11.8
Comments
Linus.Hyper
Linus.Hyper

Thank you! As the professor guy yells in the test chamber if you decide to free him.

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Linus.Hyper
Linus.Hyper

Why does ModDB keep saying this gets updated? It still has the same version number lol

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MoDFaNGuy Author
MoDFaNGuy

That's because I upload the update for that version on the same version file (yes I know bad way of doing it but also and fast)

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Linus.Hyper
Linus.Hyper

Ah, understood

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Linus.Hyper
Linus.Hyper

What does "mod base" mean and do?

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MoDFaNGuy Author
MoDFaNGuy

You can read the FAQ about it. But in some sort you can load as a "mod base" mods like the Hi-Def mod and as a regular mod anything else.

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Linus.Hyper
Linus.Hyper

Yes! I actually wanted something just like this.

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Linus.Hyper
Linus.Hyper

Sweet!

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Linus.Hyper
Linus.Hyper

Add a pm_vmfov slider or a counter, as with the regular fov.

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MoDFaNGuy Author
MoDFaNGuy

And Done, redownload it and look on the advanced Options

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Linus.Hyper
Linus.Hyper

Yes! Thank you!

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Linus.Hyper
Linus.Hyper

ROE patch? The changelog says nothing. You gotta update it, bro.

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MoDFaNGuy Author
MoDFaNGuy

Just perfected the EAX support hence the name Resurrection of EAX.
PS: Funny story but using just 7-zip on the patch setup for Doom 3 1.3.1 you can extract the .efx files that are required to have EAX support

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Linus.Hyper
Linus.Hyper

Lol, yeah it was alot easier back in the day

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MoDFaNGuy Author
MoDFaNGuy

Oops, forgot to put here the .efx files
Here: Moddb.com

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Guest
Guest

Hi I got the EAX to work with RGBDoom3BFG thanks! But I cant get it to work with surround sound. When I switch over and play the original DOOM 3 the surround sound/EAX using Creative Alchemy works great. Thanks for any help.

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Tarryemo
Tarryemo

You need to create an alsoft.ini file in the root folder and put in the text: channels=surround51 or surround71. It should then work fine with your gear.

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MoDFaNGuy Author
MoDFaNGuy

Also you can download the openal-soft binaries here: Openal-soft.org

Run the alsoft-config as administrator and do whatever changes you like

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Guest
Guest

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Dieagamer101
Dieagamer101

how do I get the original flashlight in this new version?

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MoDFaNGuy Author
MoDFaNGuy

While in game go to Settings-> advanced Options (while in the main menu) it should be one of the latest options

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Linus.Hyper
Linus.Hyper

CRBDOOM keeps crashing to desktop whenever I complete a Master level, it won't continue to the following one. Why is that?

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MoDFaNGuy Author
MoDFaNGuy

Let's start with some dump questions such as, How do you play the Master Levels through New Game? through the launcher warp? or through the secret menu? Second in the base/wads directory the mlbls.wad is there right?

P.S.: Also just in case delete MASTERLEVELS.wad and let the game to re-generate it

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Linus.Hyper
Linus.Hyper

I put the Master wads in wads/master, then start up Doom 2 via CDL and choose the Master Levels. I play the first map, then BOOM! Crash.

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MoDFaNGuy Author
MoDFaNGuy

In the wads there must be a MASTERLEVELS.wad. Try to delete this file and try again. (So far this might be the only issue)

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Linus.Hyper
Linus.Hyper

Ah, I found it. So deleting it will solve the crashes, yes?

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MoDFaNGuy Author
MoDFaNGuy

Hope so, I had updated long time ago the generation of this file because the original was keeping many duplicate lumps and they were causing a lot of instabilities.

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Linus.Hyper
Linus.Hyper

Alright. I will try sometime later, I'm rather busy now and the first Master level is quite long and unknown to me lol

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MoDFaNGuy Author
MoDFaNGuy

Because I have tried everything and still no issue

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Guest
Guest

This project is great, but Whenever I use my custom autoexec.cfg file, the game's sound is dead mute. I don't use any of the tweaks to alter the sound system other than volume and musicvolume, which doesn't seem to work (that's a bug with the BFG Edition, I guess).

Thanks for everything! I love this mod!!

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1v4n94
1v4n94

I created a Moddb account now! I'm experiencing some really weird audio bugs... whenever sounds work, they are switched with other sounds that have nothing to do with the sounds that SHOULD be played/rendered (instead of hearing the player sounds, for example, I hear demon sounds!)

Sounds don't work at all (volume appears to be 0, even when enabled by tweaking the audio setting) if I use my custom .cfg file.

Here are my specs:
CPU Brand: AMD A6-6400K APU with Radeon(tm) HD Graphics
Speed: 3893 Mhz
2 logical processors
1 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Windows 10 (64 bit)
NTFS: Supported

Video Card:
Driver: AMD Radeon HD 8470D
Driver Version: 15.201.1151.1008
DirectX Driver Version: 8.17.10.1404
Driver Date: 11 4 2015
OpenGL Version: 4.5
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: AMD Radeon HD 8470D
Number of Logical Video Cards: 1
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 16.14" x 9.06" (18.50" diag)
Primary Bus Type Not Detected
Primary VRAM: 512 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Speakers (Realtek High Definition Audio)

Memory:
RAM: 3508 Mb

------------------------
Thanks beforehand!

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MoDFaNGuy Author
MoDFaNGuy

Can you upload the .cfg file?

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1v4n94
1v4n94

Of course! Here it goes: Codeshare.io

It will only be available for 24hs, though.

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MoDFaNGuy Author
MoDFaNGuy

Ok, A. it has only 3 volume cvars "s_volume_midi" "s_volume_sound" and "s_volume_db" in which ONLY the third one is used for Doom 3.
B. You are using too many cvars some of them are either not needed or may cause more harm than good.

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1v4n94
1v4n94

Done. I removed some cvars, tested and... the sound issues are still there. Soon I will try the game with Windows 7 compatibility mode, to see if the sound issues are fixed. Thanks for your work, MoDFaNGuy! :)

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Tarryemo
Tarryemo

Try setting the channels field in alsoft.ini to stereo and putting stereo-mode=speakers in it as well

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1v4n94
1v4n94

Like this?

[General]
channels=stereo
stereo-mode=speakers
hrtf=true

I still have the issues. The game sounds like it has echo or something. I'd like to run the game in Stereo-only (2 channels)

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Tarryemo
Tarryemo

Remove HRTF, that doesn't work with speakers

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MoDFaNGuy Author
MoDFaNGuy

If you still got the issue AFTER you removed unnecessary cvars try to delete the profile.bin files from the save directory

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1v4n94
1v4n94

The sound bug occurs from time to time, sadly. This is ******* me off, really. I'm having these issues and I think it's just me and no other people experiencing the same.

Anyways, thank you guys.

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cbolin
cbolin

Thank you so much. It is very well done. I have one question - running on Windows 10, latest Nvidia drivers as of today - load times for saved levels are very, very long. I always think it has locked up.

This doesn't happen with the Doom3BFG.exe. Any ideas?

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MoDFaNGuy Author
MoDFaNGuy

Are you using Hi-Def? The new save system of this mod is barely adding anything that big

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dibdob
dibdob

"This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version."

How come ,is there something new or is this not really needed now ?
edit:
Just found it on Github, not sure why it's not here.

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