Version 0.821 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Full description below.
Middle Earth Project
Lord of the Rings Conversion Mod for Crusader Kings II
MEP is an overhaul mod attempting to bring the world of Tolkien to playability in Crusader Kings 2.
The MEP Team’s hope is to allow players to experience Tolkien’s world of Arda, spanning from Angmar and the Iron Mountains in the North, The Harad Desert to the south, the Great Sea to the west, and Rhun to the east. As well as enjoy that world from a number different perspectives, be that a Great King of Gondor, the Dark Lord Sauron, a noble Elf-lord, or a blood member of the Orkish Hordes.
Version: 0.821
CK2 Compatible Version: 3.0.1.1
Outside of this Version the mod is not likely to function properly, including crashing.
Current Team
Team Lead
Tsf4
Developers
Marowa, Artwork Lead
SinStar87, Other Nonsense Lead
Active Contributors
Julius Caesar, Various Descriptions
Porkenstein, First Age Submod
Links
Want to support the Mod’s Development or have a say in its developmental focus? Visit our Patreon Here
MEP Discord
Full Credits
0.821 Highlights
Combined Religions into 2 main groups
Edited religion checks accordingly
Combined several cultures into 1
Added tooltips to Pop based buildings for clearer requirements
Added a tooltip to Colonization for clearer requirements, Dwarves and Dragons are mountain only colonizers
Edited and Added numerous custom buildings for some uniqueness to plays, Evil forces will use Orkish uniques
Removed Pop Requirements from buildings for Elves and Dwarves
Added Craftables; Horse Armors, and made reforgable Narsil(When in Sandbox mode) and Gurthang As well as a decision to hire a crafter, famed crafters can be swayed with gold though they may refuse
Converting of Traits to Artifacts continues
Removed events that caused rampant infirmity
Fixed Crash in End of the Ring Event
General Bugfixing
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While our primary focus is always mod stability, we also like to work on something new and interesting with each release. As such We will be introducing a vote on our Patreon for extra development focus each month. Choice will be between; 'First Age Submod', 'Mumakil Character Mechanic', and 'Expanding Profession Systems with more crafting/duel button'.
If you want to vote, you can become a Supporter here.
The mod still manages to crash a few years in. I don't know why.
But it's taking the fun away.
Can only fix what can be found, "it crashes" is an undefined problem we have no way of diagnosing. Can only suggest try pre10k start dates and or a clean reinstall.
Yeah. That worked, but it still crashes at times.
there's no tools from paradox to diagnose random crashes, so unfortunately just have to hope general bug fixing corrects it in time.
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I´ve tried several times, but it always crashes after a few years. All the times that it crushed, it was january 25. Before and after 10000 start date.
nothing more I can really add onto above, IIRC one of the devs had crashing when trying to play higher than 1 speed awhile back, try 1 speed? Outside of that nothing to be done when we can't find what's causing a random crash.
Just out of curiosity why are religions in two groups?
on the technical side, It's better for coding references than the old system. On the content side it'll allow us to eventually set up dark and light switches for characters.
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I'm like checking every 3 hours if by any chance there's an update. I'm THAT excited to play this mod :P
Release schedule is posted on the patreon, we shoot for monthly releases, so we can try get as much feedback on bug fixes as possible.
Thank you :)
The one problem I have is that the mod crashes every couple of years or so. But on a funny note, when I played as the leader of Durin's Folk after two years or so, his portrait would turn to a childs.
seems to be some big problems with HF's sway/antagonize system causing crashes, so we'll be removing it from the mod in the next update.
Child portrait's a bug in CK2's immortal system, we're trying some stuff to work around it.
There is no point in inserting new content into mode, even when the existing one is not stable from collapsing. Paradox does not kick out so often new dlc so you have enough time to release stable versions of the mod. Otherwise, the mod is great, but instability causes frustration. I want your team a lot of luck and health.
seems to be that HF's sway antagonize system is the source of alot of instability, mod team and others seem to be having games 5 times longer with it remove, so we'll be removing it for the next version.
Do not allow pressure, take the time you need and make the mode stable. Nobody pays you, so you can not even apply for a new update at a particular time. Thank you for your quick reply and I want you a lot of luck.
Most all the crashes left are random so need people play testing so they can hopefully find causes as none of the available diagnostic tools are helpful when it comes to random crashes.
I am having a similar issue to CobaltSS it crashes around 11365 to 11366 not limited to any race or faction that i can observe.I have done a clean install.Sorry I know that is not much to go on.