A rather bold attempt to recreate and extend the siege New York first Allied mission of Red Alert 2 in a total conversion scenario for Civilization II MGE.
In this sixth dev diary we're finally in the home stretch as the title loading screen plus all units, technologies, base improvements are completed for...
dev diary 06 - units & other final graphics for the civilization 2 - c&c red alert 2 scenario
In this fifth dev diary we finally finished all city buildings and base buildings allowing us to finalise the design of the map for the Civilization 2...
dev diary 05 - finishing bases & the map for the civilization 2 - c&c red alert 2 scenario
In this fourth dev diary we hit our stride and finish off all building types, big ones, little ones, and the biiiig difficult 3x3 super skyscrapers for...
dev diary 04 - final super buildings in the civilization 2 - c&c red alert 2 scenario
In this third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small...
dev diary 03 - mcburger kong & better quality buildings in the civ2 - c&c red alert 2 scenario
In this second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2's terrain...
dev diary 02 - bigger buildings & more decoration in the civilization 2 - c&c red alert 2 scenario
In this first dev diary we look at experimenting with Civ2's terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map...
dev diary 01 - liberty island, bridges & buildings in the civilization 2 - c&c red alert 2 scenario
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